HyperCasual game engine for Unity featuring modular puzzle templates, level editors, and mobile-ready systems to rapidly build and publish games.🚀 HyperCasual Game Engine – Modular Puzzle & Arcade ToolkitBuild HyperCasual Games Faster. Smarter. Cleaner.HyperCasual Game Engine is a modular Unity toolkit designed for rapid development of hypercasual, puzzle, and arcade-style games.It provides a clean core architecture, reusable systems, and ready-to-use game templates with custom level editors, allowing you to prototype, reskin, and publish games quickly.This package is ideal for developers who want scalable mechanics, editor tooling, and production-ready code - without starting from scratch.🕹️ Play demo: Browser Demo | Android Demo🎮 What’s Included (v1.0)✅ 5 Fully Playable Game TemplatesEach game is self-contained and built on top of a shared core:Arrow Escape - Grid-based logic puzzle with JSON level editorBlock Associations – Drag & drop matching puzzle with hintsColor Block Jam – Group-movement color puzzleJigsaw Puzzle – Dynamic image slicing with snap logicDrop the Dog Jam – Physics-based puzzle with SDF hole systemEach module includes:Game logicLevel flow (1 example level)UI integrationCustom editor tools (where applicable)🛠 Core FeaturesModular, extensible architectureShared core systems (Audio, UI, Camera, Level Management)Custom Unity Editor Windows for fast level creationData-driven levels (JSON / ScriptableObjects)Namespace isolation (HypercasualGameEngine)No third-party dependenciesMobile-ready (Android & iOS)Clean, well-structured C# code💡 Who Is This For?Hypercasual & mobile game developersIndie studios & solo devsRapid prototyping & game jamsDevelopers learning Unity editor toolingTeams building reskinnable puzzle games📄 Documentation & SupportView Online Documentation📩 Support: ragendom@gmail.comResponses within 24–48 hours.Modular hypercasual game engine with scalable architecture5 complete, playable game templates includedDesigned for rapid prototyping, reskinning, and expansionCustom editor tools for fast and intuitive level creationData-driven level systems (JSON & asset-based workflows)Shared core systems for audio, UI flow, camera, and level managementClean separation between core systems and game-specific logicPlug-and-play game modules with minimal setupMobile-optimized gameplay flow and performance-friendly designEasily extendable to add new mechanics or game typesBuilt for hypercasual, puzzle, arcade, and jam-style gamesWell-structured project layout for long-term maintenanceIncludes detailed documentation and usage examplesFrequent updates planned with 5 new game modules coming soonArtificial intelligence tools were used during the creation of this package.Sound Effects: AI audio generation tools, including Google Gemini’s AI and ElevenLabs, were used to generate initial sound effect content. All generated audio was manually reviewed, edited, trimmed, adjusted for volume and clarity, and curated before inclusion.2D Art: AI image generation tools, specifically Google Gemini’s AI (Nano Banana), were used to generate base 2D artwork. The images were manually edited, cleaned up, refined, resized, and adjusted to meet visual and technical requirements.Coding: AI-assisted code generation tools, including GPT-based models and Claude, were used to help draft portions of the code. All code was manually reviewed, modified, tested, and integrated to ensure correctness, performance, and compatibility.All final content included in this package was reviewed and modified by the publisher prior to submission.

