Visual node-based Procedural Generation for Unity. Scatter, stack, and place objects procedurally with real-time preview. No coding required.Asset requires the Unity's Burst system, which comes by default with Unity 6.PCG Graph brings node-based procedural generation to Unity with an intuitive visual editor. Create everything from scattered forest environments, roads, bridges to precisely stacked library shelves using a flexible, extensible system.Key Features:Visual Graph Editor — Drag-and-drop node connections with real-time preview and debuggingFlexible Generators — Area-based point distribution, Bezier curve paths, grid layouts, and Poisson disk samplingObject Placement — Weighted random selection, surface alignment, collision avoidance, and vertical stackingTransform Controls — Position, rotation, and scale with randomization and constraintsExtensible Architecture — Create custom nodes to extend functionalityBuilt for Performance:Burst-compiled jobs for fast point generationNative collections for memory efficiencyEditor and runtime supportEasy Integration:Works with existing prefabs and materialsNon-destructive workflow with undo supportDeterministic seeding for reproducible resultsUnity Version: 6+ (Should work with older versions such as 2023+ , but it's being tested with version 6. Burst dependency comes by default with Unity 6)Render Pipeline: Compatible with Built-in, URP, and HDRPDependencies: Burst, Collections, Mathematics (included with Unity)Platforms: All platforms supported by UnityHave used AI to help with complex math and other operations, review and annotate code, create documentation.

