Instantly update assets! Preserves GUIDs when swapping external files (meshes, textures, etc.). Essential workflow tool for artists. Features safe drag-and-drop and zero-duplicate policy.qs.Asset Replace solves the fundamental frustration of the creative pipeline: maintaining asset integrity during rapid iteration. Designed for artists, animators, and environment designers, this powerful Quadsphere Campus utility lets you bypass manual re-linking and file explorer navigation entirely.Key Features for ArtistsSingle-Click Update (Manual Mode): Right-click any asset in the Project window and bring in a new source file. The tool handles the file swap, ensuring the asset's crucial GUID is preserved. Your prefabs, materials, and scene placements remain untouched.Zero Duplicate Policy (Auto Mode): Our robust drag-and-drop handler automatically intercepts imported duplicate files. Drag a new version of StoneTexture.png onto the Project window, and the tool offers to replace the original and delete the temporary duplicate (StoneTexture (1).png).Format Flexibility: Easily swap a low-res .jpg with a production-ready .png or a .blend file with an .fbx. The tool warns you about format changes but lets you proceed, maintaining maximum flexibility for your pipeline.Built-in Safety: Engineered with advanced I/O defense mechanisms to prevent common file-locking errors that occur when overwriting assets actively used by Unity.SuitabilityThis is an Editor Workflow Utility suitable for all types of projects and asset categories (3D Models, Textures, Audio, etc.). It dramatically speeds up the process of integrating updated art assets from external DCC tools (Blender, Maya, Substance Painter, etc.) into the Unity environment.Key FeaturesGUID Preservation: Guarantees the Global Unique Identifier (GUID) of the target asset is preserved during replacement, preventing broken prefab, scene, and material references.I/O Stability Defense: Employs advanced techniques (GC.Collect(), AssetDatabase.ReleaseCachedFileHandles()) to prevent common file-locking errors encountered when writing to active assets in the Unity Editor.Drag-and-Drop Auto-Replace: Automatically detects files dragged from the OS that are duplicates of existing assets, offering a prompt to replace the original and delete the temporary numbered duplicate.Context Menu Integration: Provides quick, direct access to the replacement tool via Assets → Replace with New File (qs.Asset Replace)....Workflow Enhancements: Includes persistent path memory (remembers the last directory used in the file dialog) and non-intrusive Toast notifications for success confirmation.Defensive Checks: Includes mandatory warnings for filename and file extension mismatches to ensure user intent.Supported OSWindowsmacOSLinux(Note: Supports all operating systems compatible with the Unity Editor.)Unity Version SupportRequires Unity 2021.3 LTS or newer.This package, qs.Asset Replace, was developed with the aid of a Large Language Model (LLM). The LLM was used for:Code Architecture: Generating initial boilerplate structure and suggesting integration points for the Unity Editor API.Debugging and Optimization: Resolving complex C# compilation errors and implementing advanced I/O defense mechanisms.Value Added by Quadsphere Campus: All final stability fixes, UI/UX polish, and integration testing (resolving critical asset instability issues) were manually verified and finalized by the developer. The final code structure and all published files are the work product of Quadsphere Campus.

