FogWood - Stylized Trees Procedural Vegetation Pack
BLVCK
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"100+ Fully Procedural Stylized Assets. Zero Textures, One Material, and High Performance. Optimized for URP & Built-in with a data-driven UV/Vertex Color workflow.""Built for maximum performance and flexibility. This package features dual compatibility with both URP and the Built-in Render Pipeline. Our procedural shaders are extremely lightweight, ensuring peak performance across PC, Mobile, and VR platforms—regardless of your project's environment."FogWood – Stylized Trees Procedural Vegetation PackHigh-Performance | Zero Textures | Full CustomizationFogWood is a next-generation vegetation library designed for developers who prioritize performance without sacrificing visual style. By utilizing a unique Data-Driven Workflow, this pack encodes all visual data directly into the mesh (Vertex Colors & UV Channels), eliminating the need for traditional textures entirely.🚀 Key Highlights:Zero Textures: The entire pack (100+ assets) stays under a few megabytes. No more texture memory overhead!One Material to Rule Them All: All assets share a single unified material, drastically reducing Draw Calls and boosting performance.Full Pipeline Support: Optimized for Unity 6 and fully compatible with both URP and Built-in (Standard) pipelines.Data-Driven Logic: Shaders decode mesh data at runtime to provide wind deformation and subsurface lighting.Native Variation (DNA Mesh): High visual diversity achieved directly through mesh data. No Material Property Blocks (MPB) or scripts required for per-instance variation, ensuring maximum CPU efficiency.Interactive Sketchfab Preview (Explore in 3D): FogWood – Stylized Procedural Vegetation Pack - 3D model by BLVCK (@blvckluster) [e0311fb]📦 What’s Inside?100+ Unique Procedural Assets: Including various tree species (Acacia, Bamboo, Pine, and more).Dedicated Built-in Shader (For classic/standard projects).Dual-Pipeline Shaders: * Custom URP Shader (Optimized for modern projects).Interactive Demo Scene: A showcase environment ready to explore.Documentation: Clear guide on how to switch between pipelines and customize your assets.⚙️ Technical Details:One Material / One Shader: Optimized for PC, Mobile, and VR.Lightweight: Assets are measured in kilobytes, not megabytes.Wind & Interaction: Built-in vertex-based wind animation.Ease of Use: Drag-and-drop prefabs that work instantly.🛠 Compatibility Notes:URP: Ready to go out of the box.Built-in: Simply change the material shader to the included "Built-in_FogWood" shader as described in the documentation.Join the future of optimized rendering with the BLVCK Vision workflow.📦 Asset Breakdown (100+ Assets):Acacia: Tri: 1.5k–7.6k | Vert: 2.7k–10.5kBamboo: Tri: 1.1k–3.9k | Vert: 0.5k–1.9kBirch: Tri: 0.7k–8k | Vert: 1.8k–7.3kBroadleaf: Tri: 0.8k–9.3k | Vert: 1.2k–8.6kCactus: Tri: 0.5k–12k | Vert: 0.3k–8kOther Trees (Maple/Oak/Pine/Willow/Fantasy/Dead): Tri: 0.3k–18k | Vert: 0.2k–10kGround Cover: Hibiscus, Flowers, Grass, Mushrooms (Optimized for mass scattering).Rocks: 5 unique optimized shapes.🧠 Unified Data-Driven Workflow:Vertex Color: Base Albedo and variations.UV0: Leaves / Primary Surface data.UV1: Trunk / Secondary Surface data.UV2: Optional Data (Snow, Fruits, Effects).UV3: Wind Mask Animation data.⚙️ Specs & Compatibility:Shaders: 2 Custom Shaders included (One for URP and one for Built-in).Performance: Supports Vertex Color, Wind animation, and Data-driven procedural effects.Materials: 1 shared material used for all assets.Textures: None (0). Fully procedural workflow.LODs: Yes (3 LOD levels per asset).




