A polished 2D Asteroids-style template with smooth controls, effects, UI, and modular systems for rapid game creation.This package is fully compatible with Unity’s Built-in Render Pipeline.Because this is a 2D template using SpriteRenderer, UI, and standard audio/physics systems, it does not rely on any pipeline-specific features.This asset is provided as a starter game template.It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.This package is not a finished or content-complete game.Users are expected to:Modify visuals, gameplay rules, and balanceAdd additional features, polish, and contentAdapt the template to their own design goalsIf you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.Solo Asteroids is a complete 2D arcade shooter template inspired by the classic Asteroids, rebuilt with modern Unity workflows and polished visual feedback. It provides smooth physics-based controls, procedural asteroid waves, shooting with trails and impact effects, camera shake, a twinkling parallax starfield, game flow management, and clean UI.The project is fully modular and easy to customise. All core systems are written in clear, extendable C# scripts, making it suitable for beginners learning Unity or developers who want a fast starting point for a commercial arcade project.You can easily change the ship, asteroids, UI, visuals, sound effects, movement, spawning, scoring, difficulty settings, or add new mechanics such as enemies, power-ups, or weapons. Because every feature is separated into logical systems, you can remove or replace parts without breaking the template.The package includes a Logo scene, Menu scene with options, complete Game scene, prefabs, art, audio, camera effects, VFX, and a lightweight audio manager with separate music and sound channels.This template is ideal for anyone creating a retro arcade shooter, space survival game, score-based action project, or any 2D game that benefits from modular, well-structured systems and polished presentation.Core Gameplay SystemsClassic Asteroids-style movement with rotation, thrust, and shootingPhysics-driven ship controller with configurable thrust, rotation, and max speedBullet system with lifetime management and hit detectionProcedural asteroid spawning with wave progressionAsteroid splitting system (Large → Medium → Small)Screen-wrap logic for player and asteroidsPlayer death, scoring, and best score savingVisual & FX SystemsTwinkling multi-layer starfield with parallax and procedural generationCamera shake system for hits, explosions, and player deathBullet trail rendererSpark impact VFX on asteroid hitsShip thrust flame controlled via scriptSquash and stretch effect during thrust for added visual feedbackAsteroid rotation and scale pulsing animationUI & Game FlowLogo scene, main menu, options menu, and game sceneIn-game score and best score displayGame Over panel with restart and menu optionsOptions panel with music and SFX volume slidersClean, modular scene loading and state managementAudioLightweight AudioManager with separate Music and SFX channelsOne-shot SFX system for shooting and explosionsLooping background music supportProject Structure & ExtensibilityModular C# scripts with clear separation of systemsEasy to customise visuals, gameplay, difficulty, and UIPrefab-based workflow for ship, asteroids, bullets, and VFXNo custom shaders; fully compatible with Built-in RP and URP/HDRP sprite workflowsSuitable for rapid prototyping or use as a foundation for larger projects




