The Gun Carrier Mark I was a British World War I vehicle built to carry heavy guns and support battlefield mobility.WW1 Gun Carrier Mark IBring early British heavy artillery transport to your WW1 project with the Gun Carrier Mark I, a historically inspired and fully detailed armored vehicle designed to carry heavy guns across the battlefield. Built with a focus on authentic WW1 engineering, game-ready optimization, and modern Unity compatibility, this asset is ideal for war games, simulations, cinematics, and historical visualizations.Featuring realistic structural details, high-quality PBR materials, and full support for Unity Built-in, URP, and HDRP, the Gun Carrier Mark I integrates seamlessly into any project. From its massive tracked chassis to rugged battlefield wear, every element is crafted to deliver a believable early-war military vehicle.Historically inspired proportions and detailing based on early British armored carriers. Realistic WW1 Gun Carrier Mark I ModelKey Features– Ideal for gameplay systems and cutscenes Rigged for Animation– Track rig for movement– Movable components suitable for transport and cinematic scenesIncludes clean, worn, muddy, rusted, and battlefield-used versions. Multiple Texture VariationsAlbedo, Normal, Metallic, Roughness, and Ambient Occlusion maps for realistic lighting and surface response. High-Quality PBR Textures (Up to 4K)Prefabs included for:– HDRP Complete Render Pipeline Compatibility– Built-in Render Pipeline– URPBalanced polycount with efficient UV layout for stable real-time performance. Optimized for Games– Ready for immediate use Easy to Use– Drag-and-drop prefabs– Clean and well-organized folder structureIdeal ForVehicle packs and battlefield environment kits WW1 war and shooter gamesMilitary transport and artillery simulationsRTS & strategy titlesCinematics and historical storytellingEducational and documentary projectsNumber of meshes/prefabs: 05Poly Count: 79 - 796kUV mapping: YesNumber of Materials: 46Number of Textures: 124Texture Resolutions: (4K)Types of materials and texture maps: (PBR




