Tween any field or property from Inspector or code. No predefined types, async, shakes, sequences, and more. Total control with a clean API.G.O.D. Tween — Great Omnicompetent Dynamics TweenTween everything. Anywhere. From Inspector or Code.G.O.D. Tween is a universal, flexible tweening solution for Unity that lets you tween any value — not just transforms or UI, but any public field or property, even custom ones from your own scripts. From clean code APIs to user-friendly Inspector tools, GODTween offers ultimate control over animation workflows.🔥 Highlights 🔥Animate any public field or property from inspector or code.Zero-allocation animations, shakes, delays, and sequences.Simple and consistent API. Animate anything with one line of code.Full C# source code is available.Covered by 200+ tests.⚡ Features ⚡No predefined Types: Animate anything — Transform, Material, UI, AudioSource, Light etc, and any custom script field or property (float, int, Vector2/3, Quaternion, Color).True Custom Tweening: No setup, no boilerplate. Select any public field in the Inspector or target it directly from code — even deep inside your own components.Full Inspector Integration: Every property is tweakable: start/end values, duration, cycles, delay, easing, and more. No need to recompile to test your changes.Shake Anything: Built-in shake system for all types. Configure strength, frequency, duration, randomness.Async & Coroutines: Full support for async/await, Task, UniTask, and coroutines. Wait for tweens or sequences to finish, cancel with tokens.Sequences & Groups: Combine multiple tweens, delays, or callbacks into complex chained or parallel animations with precise timing control.Custom Easing & Curves: Use built-in easings or define your own with AnimationCurve.Loops & Repeats: Loop animations indefinitely, ping-pong them (yoyo), or control playbacks with full API and Inspector access.Control at Runtime: Pause, resume, rewind, manually evaluate tweens for optimal performance.What Makes It Different?Other plugins let you tween virtual values or predefined properties. G.O.D. Tween gives you true universal tweening — direct access to animate anything, from the Inspector or code.Tween Anything: float, int, Vector2, Vector3, Quaternion, ColorInspector & Code Friendly: Animate fields/properties directly via custom Inspector UI or C#No Predefined Targets: No setup needed — just point to any field/property you want to animateShake System: Built-in shake support for all value typesTween Sequencing & Grouping: Use Sequencer for creating groups and chains of animationsCustom Easing & Animation Curves: Built-in ease types + support for custom curvesAsync Support: Convert to Task, UniTask, Coroutine with cancellation token supportLooping & PingPong: Animate infinitely, once, or back and forthBuilt-in Exception Handling with detailed error reportingClean, Extensible Architecture: Easy to integrate into any project structureSupport: Unity 2020.3.30 or newer.Parts of the code were created or refined with the assistance of AI tools. All functionality has been reviewed, tested, and validated by the publisher.




