EI_Parallax Space_URP pipeline
Ethereal IndustriesZA
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Parallax Space Environment to simulate a realistic, vast and living space scene
Intended for Top-Down play, static or moving/Dynamic camera supported.Unity: tested on Unity 6 LTSRender Pipeline: URP only (Unlit). Built-in and HDRP are not includedSRP versions: Universal RP and Render Pipelines Core must match the project versionWorks with static or moving cameras. Top-down XZ camera recommendedSafe for multi-scene setups. Uses MaterialPropertyBlock, no shared material edits at runtimeBuild a deep, elegant space backdrop in minutes. Parallax Space Environment gives you a clean URP setup with layered starfields, soft nebula drift, and optional twinkle. The workflow is simple: drop three quads, assign the included materials, and use the Parallax component to control camera-driven parallax and time-based drift. Everything is lightweight, documented, and ready for production.Why this packClean, readable C# and a single unlit procedural stars shaderPreserves your material tiling, so parallax and drift stay visually consistentExample values and a quick checklist to go from import to in-game fastPerformance first: three draw calls in the common setupPackage contentsScripts: ParallaxBackground, InfiniteTileFollow, BGCamFollow, ForceGameCameraShader: Unlit Procedural Stars (twinkle, density, size, speed)Materials: M_Stars_Deep, M_Stars_Mid, M_Nebula_ATextures: 3 sample textures (2K), repeat-readyDocs: PDF quick start and troubleshootingSetup highlightsQuads: 3 layered quads at 5000,5000 scale, sorted for correct blendCamera: top-down perspective, Solid Color, tagged MainCameraParallax script writes offsets with MaterialPropertyBlock, keeps original tilingOptional camera enforcer ensures only your chosen camera rendersPerformanceURP Unlit, mipmapped textures, single MaterialPropertyBlock per layerTypical scene: 3 draw calls, near zero CPU overheadLimitationsHDRP and Built-in not includedNot a skybox. It is a layered plane system for cinematic control and parallax




