Snog's Timer Manager is a lightweight timer system. This asset makes it easy to create, visualize, and control timers.The Snog's Timer Manager is perfect for developers who need an easier way of making and managing timers, as well as a more precise control over timed events, cooldowns, animations, puzzles, and more.Built with flexibility and ease-of-use in mind for all types of developers, this asset allows you to define timers via code or through pre-made ScriptableObjects. The custom inspector makes it easy to visualize and manage timers during play mode for debugging.Whether you're building a puzzle game, a combat system, or a narrative experience, Snog's Timer Manager will save you time and keep your project clean.FeaturesMinimal setup — works out of the boxTimers with UnityEvent supportRuntime and build-compatible loading ScriptableObjects via ResourcesCustom inspector with progress bars, filtering, and control buttonsManual and dynamic timer creation via codePause, resume, stop, and remove timers at runtimeContact: GitHubEmail: snogdev@gmail.comUnity Version Compatibility: 2021.3 LTS and above (tested on Unity 6 6000.0.58f2)Supported Platforms: All (Windows, macOS, Linux, WebGL, Android, iOS)Architecture:Singleton-based TimerManagerGameTimer class for runtime logicTimerDefinition ScriptableObjects for reusable, editable timersNo External DependenciesClean, Commented CodebaseLightweight & Easy to ExtendI have used AI to help in the creation of the description, summary and technical details, although it isn't 100% AI written.




