Summon the guardian of Mount Kerinci! This rigged 3D character embodies the "Cindaku"—a noble half-human, half-tiger spirit from Sumatran folklore, clad in traditional Batik attire.compatible with unity 2022 and aboveCindaku: The Tiger Guardian of KerinciNot a monster, but a Guardian.Deep within the slopes of Mount Kerinci, Sumatra, lives a legend. The Cindaku is not a mindless beast, but a noble "Siluman" (spirit creature) tasked with a sacred duty. This high-quality, rigged 3D character brings the mystical Tiger Guardian of Indonesian folklore to your game.Unlike typical feral were-beasts, the Cindaku walks the line between man and tiger to maintain the ancient peace pact between the two species. They are the protectors of the forest, emerging only to stop those who threaten the balance of nature.Visual & Cultural Fidelity:This asset captures the Cindaku's distinct appearance as described in ancient legends:Hybrid Form: A powerful anthropomorphic tiger physique.Traditional Attire: Dressed in dark robes and a sarong featuring intricate Batik/Loreng (Tiger Stripe) patterns, symbolizing their connection to both culture and the wild.Distinct Features: Features the prominent, thick whiskers characteristic of the male Cindaku (or the subtle features of the female variant).Best Used For:Guardian NPCs: A powerful ally protecting a forest shrine.Story Bosses: A test of strength for players who disrespect nature.Cultural RPGs: Authentic mythology from the Nusantara region.Technical Details:Rigging: Fully rigged with Unity Humanoid Rig (Mecanim ready).Textures: High-Resolution PBR (Albedo, Normal, Metallic/Smoothness, AO).Poly Count: Optimized Mid-poly for PC and Consoles.Protect the secrets of the jungle with the Cindaku!Number of textures 9Texture dimensions 1024x1024Polygon count ofCindaku 4.918Bamboo_tree 1.316weeds 1.744grass_floor 1Minimum polygon count 1.744Maximum polygon count 5.219Number of meshes/prefabs 4Rigging: Yes/NoAnimation countAnimation type list 10walk, jump, run, tired, talk, defend, hit, death, awakening, attackUV mapping: Yes/NoTypes of materials and texture maps (PBR)




