World Portal System
Samy Bencherif
$0.0
$10.00
100%OFF
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/19(2018) |
10.0 |
06/03(2019) |
0.0 |
11/02(2024) |
0.0 |
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Updated as of May 13, 2018:
Starting today I will be using Github to track issues related to this project. The link below allows for anyone to submit feature requests or report bugs in the software. Please let me know what I can do to improve World Portal System. The quality of your game development experience is of priority to me.
Sincerely,
Samy
Submit issues here:
https://github.com/SamyBencherif/WPS-issue-tracker/issues/new/choose
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Want to create an abstract puzzle game with impossible geometry? Want to create a doorway that leads to different locations depending on when the player walks through it? Want a room in which gravity is suddenly flipped?
Try a demo.
All this and more is possible using world portals. No scripting at all is required for most effects.
The World Portal System brings world portals to Unity.
Pros
* Seamlessly step in and walk through portals
Physics objects pass through portals with preserved momentum
* non-player objects with colliders can be in two places at once
* Adjustable Portal Texture Resolution
* Very easy to setup and customize
* Portals render correctly in the editor too
* Can work with multiple players!
* Made with love <3
Cons
* Does not support recursive portal rendering (yet)
* Requires use of a special variant of Unity's FPS Controller
* Untested with VR
Download example scenes here