GPU2DFX is a professional URP‑ready GPU‑instanced 2D flipbook VFX solution for Unity.Developed based on Unity6's URP pipeline, so you can get the best compatibility on this versionGPU2DFX — GPU‑Driven 2D Flipbook VFX for URPA professional‑grade 2D VFX acceleration solution for Unity.By selecting flipbook frames on the GPU via a compute shader and drawing with instanced‑indirect, it removes per‑instance CPU overhead and enables massive batching with stable FPS on mobile, PC, and consoles.One‑click bakedrop‑in prefabsand a lightweight runtime—no Animator graphs, no CPU tick per instance.Use Cases2D flipbook VFX: explosions, smoke, hits, spells, loopsAction/platformers and shooters with many on‑screen effectsUI and live 2D effect sequencesMobile titles needing stable frame timeProjects targeting URP with Texture2D flipbooksCore FeaturesOne‑click Baker: Create material + prefab from a spritesheetRuntime Component: Loop counts, duration, billboard, random scale/delay, restartGPU Culling & Frames: Compute‑driven frustum culling and per‑instance frame selectionInstanced Rendering: DrawMeshInstancedIndirect with minimal per‑instance dataClean Assets: Auto instancing, render queue offset, sensible texture importProduction Shader: IGD/GPU2DFXShaderCompute Pipeline: IGD/GPU2DFX/Shader/GPU2DFXCompute.computeCross‑Platform OptimizationConsistent performance on mobile, PC, and consolesStable FPS with large numbers of simultaneous effectsLow CPU usage by offloading to GPUWebsite: https://kop098.github.io/igdmaster/Discord: igdmasterTechnical Support: https://discord.gg/dzJzhaCeUgIncluded Contents------------------------Editor Baker Runtime Component (GPU2DFXManager)URP Shader and MaterialsSample Configurations and Documentation




