ShadowSpace is a professional URP-ready shadow culling and optimization solution that confines real-time shadows to precise world-space volumes.Developed based on Unity6's URP pipeline, so you can get the best compatibility on this versionShadowSpace — World-Space Shadow Culling for URPA professional shadow-optimization solution for Unity URP that confines real-time shadows to precise world-space volumes.Drop a manager into your scene, define the box, and ShadowSpace filters all casters outside it before the main light shadow pass—no shader changes or pipeline hacks.Use CasesOpen worlds and large environments with local “hero” areasIndoor scenes, corridors, and arenas where only nearby props need shadowsPerformance-sensitive mobile/VR projects needing tight shadow budgetsAny URP project with too many shadow casters hurting FPSCore FeaturesShadow Volume Manager: ShadowSpaceManager tracks renderers by Layer, position, and bounds, classifying them as inside/outside a 3D box.Renderer Feature Integration: ShadowSpacePassFeature hooks URP’s context rendering and temporarily disables shadow casting for outside renderers, restoring them after the pass.Zero Shader Changes: Works with existing URP materials and lights; no custom ShadowCaster shaders required.Visual Debugging: Scene gizmos show the volume plus colored wireframes for inside (green) and outside (red) objects; inspector lists both sets for quick inspection.Smart Refresh: Auto-refresh on transform changes or at a configurable interval, plus a Rebuild Now button for instant manual sync.Website: https://kop098.github.io/igdmaster/Discord: igdmasterTechnical Support: https://discord.gg/dzJzhaCeUgIncluded Contents------------------------Post-processing of URPRuntime Component and Documentation




