TattooRuntimeEditor is an enterprise‑grade, artist‑friendly tattoo compositing & texture‑baking toolkit for Unity—engineered for fast iteration and production‑ready results.It's a texture creation tool that supports any rendering pipeline.TattooRuntimeEditor — Tattoo Compositing & One‑Click Texture Baking for UnityA professional‑grade, artist‑friendly tattoo overlay and texture‑baking solution for Unity characters and props.Iterate in the Editor with an interactive preview (move/scale/rotate), then bake a production‑ready PNG and apply it to your material—clean, fast, and persistent.Use CasesCharacter customization (tattoos, decals, face paint)NPC/variant generation (quick look changes without shader work)Props & gear decals (logos, labels, markings)URP/Built‑in projects needing a simple, reliable texture‑based pipelineCore FeaturesInteractive Editor Preview: drag to move, wheel to scale, Ctrl+wheel to rotateOne‑Click Bake + Apply: generate a new PNG and apply it to the material for a persistent resultNon‑Destructive Preview Workflow: preview uses MaterialPropertyBlock (no material asset modification until you bake)Flexible Targeting: pick Renderer + material slot + texture property (_BaseMap / _MainTex or custom)Resolution Control: choose baked output size (preview remains lightweight)Production Workflow (Editor + Runtime)Edit Mode: preview quickly without importing/saving assetsSave/Bake: writes a baked PNG asset into the project and applies itPlay Mode / Build: optional sandbox save/load via Application.persistentDataPathYou’ll BenefitFaster art iteration and fewer manual texture editsConsistent, production‑ready outputs with a simple setupA clean pipeline that avoids shader dependencies for common tattoo/decal needsUpgrade your character customization pipeline today.Website: https://kop098.github.io/igdmaster/Discord: igdmasterTechnical Support: https://discord.gg/dzJzhaCeUga C# real-time texture editing tool code




