HumanHairDitherShaderURP is a studio‑grade, URP‑ready, TAA‑driven hair shader engineered for sorting‑safe opaque hair cards, crisp silhouettes, and premium strand lighting.Developed based on Unity6's URP pipeline, so you can get the best compatibility on this versionHumanHairDitherShaderURP — Sorting‑Safe Opaque Hair for URPA studio‑grade, TAA‑driven dither‑coverage hair shader delivering crisp silhouettes, premium anisotropic lighting, and predictable performance.Use Cases:Real‑time characters, hero/cinematic hairDense hair cards: ponytails, braids, bangsBeards, eyebrows, fur cardsURP projects needing opaque, sorting‑safe hairCore Features:Opaque Dither Coverage: AlphaToMask + ZWrite On; TAA reconstructs smooth coverageSorting‑Safe Cards: correct depth, no transparent sorting artifactsAnisotropic Highlights: strand‑aligned specular with shift controlRich Controls: BaseColor/Map, Normal+Strength, AO, Metallic, SmoothnessPower/ColorCoverage Tuning: Dither, DitherSrc, DitherAdd for edge fullness/stabilityURP‑Ready: main/additional lights, shadows, lightmaps; double‑sidedCross‑Platform Optimization:Stable frame times via opaque queue and depth testingClean silhouettes at distance with TAAInstancing‑friendly materials and lean runtime setupYou’ll Benefit:No hair sorting headachesPremium strand sheen and clean edgesMinutes‑to‑integrate, production‑ready workflowPredictable performance across scenes and platformsRequirement: URP with TAA enabled on the camera/rendererWebsite: https://kop098.github.io/igdmaster/Discord: igdmasterTechnical Support: https://discord.gg/dzJzhaCeUgIncluded Contents------------------------URP Shader and Materials Example Demo & Model




