Audio Manager Pro – Complete SFX & Soundtrack Suite
Eduardo Martinelli
$12.59
$17.99
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This package provides a production-ready SFX & Soundtrack Management system for ALL your audio needs — a single toolkit, a once-and-for-all solution for handling music, SFX, and positional audio.Audio management is one of the most persistent hurdles in Unity development. Many developers end up reinventing the same audio scripts across projects, struggling with smooth track crossfading, the absence of proper pooling, and inefficient positional sound.Solve all of your audio needs — permanently — and quickly.This package delivers a robust, extensible, and thoroughly tested system designed to handle soundtracks, sound effects, positional audio, and component-based triggers in any Unity project. It enforces clean architecture, eliminates repetitive boilerplate. Giving your game a professional-grade audio pipeline used and reused across real industry projects.The Soundtrack Manager provides all essential features out-of-the-box: play, stop, resume, volume control, and seamless cross-fading between tracks.The SFX Manager supports both 2D sounds and fully positional 3D audio, whether triggered through your scripts or via component-based architecture within the editor. Everything is fully documented and requires minimal configuration.This package includes an interactive demo scene, step-by-step documentation, and clear integration samples so you can drop it into any workflow with ease. It is broadly compatible with different Unity versions, tested in Unity 6 and compatible with versions down to 2022.3.25f. This system has been used in commercial environments and proven to improve organization and audio consistency, even in large-scale projects.Make your projects sound professional, cleanly organized, and production-ready with minimal effort.All of our packages are written by experienced industry professionals and tested in real, commercial projects. We include descriptive documentation, example scenes and step-by-step instructions so even unseasoned application developers can use our tools.We offer long-term support and assistance at support@colosso.digitalComplete audio management system for SFX and SoundtracksFully featured Soundtrack Manager (play, stop, pause/resume, crossfade, volume control)Soundtracks cross-fade automatically between sets of audio clipsSFX Manager supporting both 2D and 3D positional audio, built-in variance and poolingSupports multiple audio clips per SFX with randomized pitch ranges for natural variationWorks with both component-based setups and direct script callsMinimal setup — place managers in scene, populate your audio data, have fun!Clean, simple API for triggering sounds programmaticallyExtensively tested in commercial environmentsEasy to extend and integrate into existing codebasesIncludes interactive demo scenes and step-by-step documentationClean, well-documented C# source code with summaries and commentsProduction-ready implementation validated for Unity 6 and down to 2022.3.25f




