2D Pixel Character Pack – Wizard Class + Skill Effects
RAD Studio
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13 Wizard pixel characters + 34 skill VFX prefabs for 2D platformers. Includes animations, ready-to-use prefabs, and character/skill demo scenes.Built-in & URP compatible (tested on Unity 2022.3 LTS).No custom shaders. Pixel art recommended import:Filter Mode =Point, PPU = 64Not intended for HDRP.2D Pixel Character Pack – Wizard Class + Skill Effects is a production-ready pixel art asset pack for side-view 2D games (platformers, action RPG, roguelite, metroidvania, beat ’em up, etc.).It includes 13 wizard-class mercenary characters and 34 skill effect (VFX) prefabs, along with ready-to-use prefabs and two demo scenes so you can preview and integrate quickly.What’s included13 Wizard characters (pixel art)34 Skill Effect prefabs (pixel art VFX)Animations included on ALL characters:IdleWalkAttack1Additional character animations included on SOME characters:BuffHealDebuffAttack2Attack3Prefabs included (characters + skill effects)Demo scenes included (character demo + skill demo)Demo Scene PathsCharacter Demo Scene: Assets/RAD_Pixel2D_Characters_Wizard/Demo/Demo_CharScene.unitySkill Demo Scene: Assets/RAD_Pixel2D_Characters_Wizard/Demo/Demo_SkillScene.unityPrefabs PathCharacters Assets/RAD_Pixel2D_Characters_Wizard/Prefabs_Wizard/Skill Effect Assets/RAD_Pixel2D_Characters_Wizard/Prefabs_SkillEffect/How to useImport the package into your Unity project.Open the demo scenes to preview characters and skill effects.Drag & drop prefabs from the folders above into your scene.Play the scene to verify animation playback.Sprite / Pivot notesAll sprites were sliced using Automatic (not “Grid by Cell Size”), and frame sizes/pivot positions were manually adjusted.Character sprites use a consistent feet-aligned pivot (ground/shadow line) for stable placement.Skill effects use pivots set to either the center or the bottom, depending on the effect.Character Idle/Walk animations were created in a 64×64 or larger working frame size.Projectile prefabs (*_Arrow) were created under the assumption that:the “in-flight” state uses the Idle animation, andthe Hit animation will play when the projectile collides with a target.SupportEmail: positionHyun@Gmail.comCharacters: 13 Wizard-class pixel charactersSkill Effects (VFX): 34 pixel skill effect prefabsAnimations (ALL characters): Idle / Walk / Attack1Extra animations (SOME characters): Buff / Heal / Debuff / Attack2 / Attack3Prefabs included: Character prefabs + Skill effect prefabsDemo Scenes included:Assets/RAD_Pixel2D_Characters_Wizard/Demo/Demo_CharScene.unityAssets/RAD_Pixel2D_Characters_Wizard/Demo/Demo_SkillScene.unityPrefabs paths:Characters: Assets/RAD_Pixel2D_Characters_Wizard/Prefabs_Wizard/Skill Effect: Assets/RAD_Pixel2D_Characters_Wizard/Prefabs_SkillEffect/Recommended import settings (pixel art): PPU 64 / Filter Mode: Point / Mip Maps: Off / Compression: NoneSlicing: Automatic, with manual frame size & pivot adjustmentsPivots: Characters (feet-aligned), Skill effects (center or bottom)Projectile (*_Arrow) behavior assumption: In-flight Idle / on-collision Hit




