CloudConsole offers a simple and effective way to access the Unity Console output remotely and safely, using just a web browser.
From the Unity Editor or virtually any Unity build target, CloudConsole will connect your game with a web service -hosted on your Google Drive-, creating a webapp where you can read the console log as the game plays.
This flexibility cames at no cost: is totally unobstrusive to your development process, your final game, and your insfraestructure.
Summary:
• Access Unity Console output on the Cloud.
• Help developers, QA staff, & support.
• Unobtrusive: trivial changes required.
• No credentials required.
• Source code included.
• No dependencies, plain Unity API calls.
• Easy deployment, no extra hosting.
• Detailed Developer Guide.
CloudConsole uses the principle behind Google Sheets for Unity, which enables Unity projects to make use of cloud environment apps and services, while freeing developers from third party libraries dependencies, authentications, hosting services, or handling of end users credentials.
Using this simple but remarkable technology, CloudConsole effectively allow your development team, QA staff, support team, and distributed partners, to access in real time the output of a running game build, played by team members or even players anywhere in the planet where there is an internet connection.
The source code is included, which means optimal flexibility.
Important: As per Unity default security measures, this will not work on WebPlayer. WebGL builds will be supported on future versions.
Forum thread.