The Anomaly Game Framework
Headphone Turtle Studios
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The Anomaly Game Framework offers flexible systems for creating your own anomaly spotting game similar to Exit-8 or Observation Duty games.The framework itself is render pipeline agnostic, however you need to convert the demo materials to the respective pipeline or replace with your own art assets for the demo scenes.Web Demo | Online DocumentationThe Anomaly Game Framework allows developers to build their own anomaly spotting games without being limited to a specific style. It includes core systems for handling the lifecycle of anomalies (spawning, despawning, completion tracking, special injections), an independent loop system with optional timers, and anomaly pools for controlling game flow across different loops.The framework provides minimal demo examples that can serve as a base or referencefor new projects. While render pipeline agnostic, demo materials may require conversion to URP or HDRP, with a URP package included for convenience. Future updates plan to include an HDRP demo package, and more demo examples.Extensible Anomaly Manager that manages the full lifecycle of anomalies, includingSpawning / Despawning of anomaliesSpecially injected anomaliesCompletion trackingScriptable Object Workflow for easier data management and configurationBase Anomaly Class that can be easily extended to create various types of anomaliesIndependent Loop System that manages game loops, with options for each loop to have a timerAnomaly Pools that enables switching between different groups of anomalies to control the flow state of the game.Demo with Sample Scripts that provides a starting point for creating Exit-8 or Observation Duty style anomaly games.Up to Date Documentation easily accessible onlineAsset Store page banner image background.



