Convert any meshes into editable Unity Terrains with a single click. Fast and intuitive with flexible controls.Bake any anmount of meshes into a Terrain in a few clicks. Mesh → Terrain Converter URP captures a top‑down heightmap (GPU with CPU fallback), then creates a TerrainData asset and Terrain GameObject at the same location, ready for painting and stamping.Input: use current selection in the scene or pick a mesh renderer; works with skinned meshes (static pose)Output: TerrainData + Terrain;Modes: single terrain from all meshes, or one per rendererControls: 513/1025/2049 resolutions, auto or manual height range, XZ padding, manual terrain size, flip X/ZPost: edge‑aware smoothing (iterations, strength, threshold)Performance: fast GPU path with RFloat support when available; robust CPU fallbackEditor‑only: no runtime dependency in buildsIncluded: URP shaders, demo scene, documentation



