Code Architecture Starter Template
Andres Donabedian
$39.50
$79.00
50%OFF
(no ratings)
Jump AssetStore
Code architecture starter template for Unity, focused on scalable, maintainable project structure with functional demos, minimal dependencies, and a clean, extensible foundation for any Game or App.If you want a project with a solid and scalable codebase to build upon, this project is for you.The project is a base code template that serves as a starting point for any Unity game or application. It includes many example implementations built on a base architecture that can be scaled and modified as needed for the project.The idea behind this project is to provide a fair balance of scalability, robustness, and flexibility, without falling into unnecessary overengineering, striking a balance between scalability, robustness, and flexibility, while keeping it as simple as possible.It focuses exclusively on code approaches and functionalities, not on specific Unity areas such as animations, shaders, input system, etc. (the project does, however, use Addressables, Scriptable Objects, among others).It includes implementations of the most common aspects of any application or game, such as Popups, Addressables, Audio, Localization, Pause, Loading screen, etc.Some services/systems in this project are very basic or serve as placeholders/references, while others are fully implemented systems (at the code level), such as the popup system or the internal scene management system.Key Notes:Some services/systems in this project are very basic or serve as placeholders/references, while others are fully implemented systems. This is not the main objective of this project, but rather to provide a solid foundation on which to build these services/systems.Programming knowledge is required to use this project. Ideally, your skill level should be intermediate or higher, as some design patterns are used.This template aims to use as few third-party libraries as possible to avoid future issues related to technical debt, discontinued plugin/library support, or compatibility between versions/stores/platforms. (It uses UniTask from Cysharp.)Each demo focuses specifically on its own topic, excluding aspects from other demos. For example, there is a logging service (with its own demo scene) where logs are made via an interface, but in the rest of the demos, logging is done directly with “Debug.Log”. This is intentional, to avoid code distractions in the demo and focus on what the specific demo is meant to show.The template is designed for new projects starting from scratch, and was built using Unity 6, although it uses some legacy components (e.g., buttons and text) to maintain compatibility.Since it’s a high-level template for either a game or an application, it does not include implementations specific to any particular game genre or platform. For example, it does not include an ad system or an RPG inventory service/system.Unity Version: Built with Unity 6 (includes legacy UI components for compatibility).Render Pipelines: URP (default), Built-in & HDRP compatibleThird-Party: UniTask (Cysharp) (MIT License)Platforms: Standalone, Android, iOSArchitecture: Scalable, modular, code-focused; no genre- or platform-specific implementations.Requirements: Intermediate or higher programming skills.Compatibility: Built for new projects of any type, focusing on universal systems and architecture rather than platform- or genre-specific implementations.Key Scenes:Bootstrap: Initializes all services and dependencies.Demo: Central hub for accessing independent demo scenes.Included Demos:PopupsAddressablesLoading ScreenLocalizationAudioScene TransitionSaveAPIPauseLogsUnit TestTelemetrySecurityAnalyticsExceptionsScoped DependenciesDependency Injection (Manual)SerializerEvent BusCommand QueueAfter importing the “.unitypackage” (into an existing Unity project), it is normal to see many compilation errors in the editor, as some packages need to be installed for the project to work:- UniTask:From UPM (recommended):Open UPM and select “Add package from Git URL…” then enter: https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTaskOr import the UniTask .unitypackage from:https://github.com/Cysharp/UniTask/releases (version 2.5.10)UniTask documentation:https://github.com/Cysharp/UniTask- Addressables:Open UPM and select “Add package from Git URL…” then enter:“com.unity.addressables” (template created with version 2.7.3)- Newtonsoft Json:Open UPM and select “Add package from Git URL…” then enter:“com.unity.nuget.newtonsoft-json” (template created with version 3.2.1)



