Enemy Masses | Massive Crowds, 1-Click Enemy AI, RTS Formations & Controller
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Unleash massive enemy crowds. Create epic battles with thousands of units. Complete crowd management system incl. Game Creator 2 integration. The ultimate crowd solution powered by GPU Instancer Pro.Requires Unity 6 LTS or above.Fog of War Shader (URP only) doesn't support HDRP / Built-In RP===| 💬 DISCORD | 📖 DOCUMENTATION |===RequiresGPU Instancer Pro & Crowd Animation AddonOptional Game Creator 2 Integration requiresGC2 Core, Melee and ShooterEnemy Masses is a high-performance mass-agent controller for Unity: spawn and command large groups of units with formation movement, battle-style engagements, and crowd combat behaviors.It is not a classic RTS base-building framework. Think battle simulation and unit control (more 'Total War battles' than 'Age of Empires economy').What it solvesIf you want hundreds or thousands of agents on screen, the usual 'one brain per GameObject' approach becomes expensive and messy. Enemy Masses centralizes control so you can build large-scale battles and swarms without rewriting your whole game architecture.Create Enemy AI with 1 ClickMelee & Projectiles incl. VFX and Audio optimized for massive battle scenesMakes GPU Instancer Pro easy usuable in your projectWhat you can buildEnemy Masses is ideal for games where controlling and simulating groups is the core loop:Battle simulation like 'Total War' style engagements (formations, factions, commands)Horde / survival gameplay (zombie swarms, arena waves, vampire-survivors-like pressure)Tactical squad control (select units, reposition, focus targets, retreat)Large-scale PvE encounters (boss + minion armies, raid waves, battlefield scenarios)Living world crowds (civilians roaming, guards, ambient populations)Future updates and optional paid modules will make it compatible for competitve MultiplayerKey featuresMass spawning: place units at start or spawn via trigger zones (waves, ambushes, encounters)Selection and commands: click and drag box select, move and attack orders, multi-unit controlFormations: formation previews and structured group movementFactions and battle simulation: faction-vs-faction fighting with configurable unit typesCombat positioning styles: swarm, queued attackers, formation-based spacingMelee, Projectile, Status Effects and Heal system incl. Audio & VFXOptional distance-based HitboxesStatus effects: buffs, debuffs, crowd control (stun, slow, DOT, etc.) designed for scaleProjectiles: ranged combat support without heavy physics overheadRTS camera and minimap tools: optional camera controller, minimap, and Fog of War (Lite)Game Creator 2 support + Public API: use it visually or drive it by codeRTS Controller (incl. Fog Of War)Crowd FormationsCivil & Pedestrian AIWaypoints & Free RoamingMelee & Projectile System incl. Audio and VFX optimized for massive battle scenesSpawn thousands of Enemies1 Click Enemy AICreate Hack & Slay, Battle Simulations or Vampire Survivor Clones



