A complete multiplayer visual scripting toolkit for PlayMaker, allowing visual network logic creation without coding. Includes support guidance for third-party networking backends.All included PlayMaker actions and sample scenes are compatible with URP.This toolkit integrates with supported third-party networking frameworks when those packages are present. It is recommended to use this asset within a URP project for best visual consistency. This asset is fully compatible with Unity’s New Input System.Created by a developer actively building multiplayer titles.Multiplayer Toolkit – Session Edition is a visual scripting toolkit for PlayMaker, allowing developers to build advanced multiplayer logic entirely without coding.With this toolkit, you can:• Sync networked variables, events, and RPCs directly through PlayMaker actions• Manage player spawning, connections, and session flow visually• Use built-in networking actions with no scripting• Combine PlayMaker FSMs with your chosen networking backend to create scalable multiplayer logicThis package is ideal for teams or solo developers who prefer node-based workflows when working on multiplayer titles leveraging external networking frameworks.No additional scripting is required, and all included sample scenes are designed to work with URP for best consistency.Included Sample Scenes• ItemSlot – demonstrates RPC-style data sync and interaction• SessionList – handles session creation and discovery• Chat – shows simple player-to-player communication• Matchmaking – demonstrates lobby and connection flows• Multi RPC Data Test – tests complex network message transmissionBest for:PlayMaker users who want to build visual multiplayer logic without scripts.Multiplayer Toolkit – Session Edition is a PlayMaker-based visual scripting toolkit for building multiplayer gameplay logic without coding.It enables synchronized systems, shared-session workflows, RPC-style communication, and player state management entirely through PlayMaker FSM actions.Core Design Focus• Shared-session multiplayer gameplay• Visual logic — fully PlayMaker-driven, no scripting required• Quick setup suitable for prototype-to-production workflows• Expandable structure with reference templates such as session list, chat, item switching, and matchmaking samplesRPC & Data FrameworkIncludes a flexible data-driven messaging system that allows multiple variable types(int, float, bool, string, vector2, vector3) to be packed into a single network payload — handled visually via FSMs.Player Utility SystemsProvides visual tools for player identity resolution, join-order detection, avatar lookup, authority checks, and connection awareness — all inside PlayMaker.Networking EventsCommon networking lifecycle events are automatically exposed as PlayMaker global events, allowing FSMs to react to connection, session, loading, and message-progress notifications.Getting StartedImport PlayMaker, add the included runner prefab to your scene, and open any of the sample scenes to explore visual workflow patterns — you can begin creating multiplayer logic immediately.Documentation Included📌 Full setup and action reference:Assets/Multiplayer Toolkit – Session Edition/Document.pdfThe document includes integration guidance, usage examples, and template breakdowns.Support & Contact📩 For questions, feedback, or technical support, contact:jungjoonchun@naver.comPlayMaker is a registered trademark of Hutong Games LLC.This toolkit provides compatibility features for PlayMaker but is not affiliated with or officially endorsed by Hutong Games LLC.Fusion is a trademark of Exit Games.This toolkit is not affiliated with or endorsed by Exit Games.Portions of this asset, including code, documentation, and promotional materials, were created or enhanced with the assistance of AI tools. All AI-generated content has been reviewed, tested, and modified, and validated by the developer.




