HDRP's Subsurface Scattering, Now in URP. Bring the power and quality of the HDRP's subsurface scattering directly into your URP projects. Achieve breathtaking realism for skin, wax, marble, and more.Supports Unity 2022 LTS & Unity 6.Supports all rendering paths (Forward, Forward+, Deferred, Unity 6's Deferred+).Supports both RenderGraph and Compatibility Mode.This plugin brings the power and quality of HDRP's subsurface scattering directly into your URP projects.Documentation:https://drive.google.com/file/d/13FeWdqXv6ZA5o34iuWDtmGAfJ1t0yqpD/viewFeatures:HDRP's Diffusion Profile WorkflowIdentical subsurface scattering and transmission controls as HDRP. Supports 16 profiles with auto-collection.Profile-Aware Boundary AttenuationAdjusts blur weights at boundaries between SSS Profiles and non-SSS areas. Preserves great details in occluded regions.Performance OptimizationsCustom Sample Budget, Coarse Stencil Culling, and Downsampling. Built for high-frame rate applications.Plug and PlayIntegrates natively as a URP Renderer Feature, Full RenderGraph and Compatibility mode support.Production-Ready SSSLit ShaderA physically-based subsurface scattering lighting model that seamlessly integrates with the URP Lit shader framework, Compatible with all render paths.Full Source Code Included.Compatibility Notes:✅ Requires compute shader support❌ Not compatible with OpenGL ES (GLES)📱 On mobile, use Vulkan or Metal graphics APIOther HDRP-Style Effects in URP Series:https://assetstore.unity.com/packages/slug/333794 (GTAO)




