Grid Framework is a powerful and easy to use library for all your grid-based needs. Just apply a grid component of your choice to an object in your scene, set the values to your liking and get started coding your game without worrying about the underlying math. Use rectangular, hexagonal, polar and spherical grids with a common and individual API.
Highlights
• Extensible: Write your own grids, renderers, extension methods or intercept the rendering pipeline.
• Supports Vectrosity and Playmaker: These two popular plugins are supported out of the box and you can extend it to your own ones.
• Extensively documented: A user manual and a script reference are included and API documentation will show in your editor.
• Included examples: Showcasing real-world applications to give you a starting point. Snap objects in-game, create the illusion of infinite scrolling, generate meshes or spawn objects.
• Integrated: Grid Framework fits into Unity's menus and directory structure seamlessly.
All grids are three-dimensional, support rotation and are infinite in size. Convert coordinates from world space to grid space and back, render it in a number of shapes, find vertices, faces and boxes or align and scale objects to your grid
No matter whether you are making a board game, a strategy game, a puzzle game, an arcade-style game or just any other type of game that needs clockwork-like precision, Grid Framework will help you in setting up your game and writing game logic in an intuitive way.
Grid Framework also supports the popular Unity addons Vectrosity and Playmaker.
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