Builds modular, randomized maps with enemies, loot, and objectives — fully powered by ScriptableObject dungeon profiles for infinite replayability.ObsessiveTools: Randomized Dungeon Generator is a complete procedural level generation framework for Unity, designed to make building replayable dungeon maps effortless.Whether you’re creating a roguelike, ARPG, or adventure game, this system generates unique floor plans every run using modular room, corridor, and feature prefabs. It populates them with enemies, loot, and objectives according to fully designer-friendly ScriptableObject dungeon profiles — no coding required.Easily control the size, density, theme, and difficulty of your dungeons. Generate multi-floor layouts with staircases or portals, spawn loot and enemy encounters, and assign objectives such as “Defeat the Boss” or “Collect Relics”. With seed-based generation, you can either produce repeatable layouts for testing or embrace full randomness for ultimate replay value.The system is integration-ready, working seamlessly with quest, loot, and combat frameworks, making it ideal for games that need fast, varied, and scalable procedural content.Core Features:Procedural dungeon generation from modular room & corridor prefabsFully configurable ScriptableObject-driven dungeon profilesRandomized enemy & loot placement based on difficulty settingsSupport for multiple objectives per runMulti-floor dungeon generation with transitionsSeed-based repeatable or fully random layoutsAdjustable size, density, and theme controlsEasy integration with quest, loot, and combat systemsWorkflow Overview:Setup — Drag the included DungeonGenerator prefab into your scene.Profile Creation — Create and configure a DungeonProfileSO with rooms, loot tables, enemy types, and objectives.Generation — Call DungeonGenerator.GenerateDungeon(profile) from code or a UI button.Population — The system automatically places loot and enemies per your profile settings.Integration — Hook into your quest system to track dungeon objectives.Package Includes:Dungeon generation scripts & prefabsExample room and corridor prefabsSample dungeon profiles for quick testingExample integration hooks for quests, loot, and combatFull API documentation & usage guideCompatibility:Unity 2021.3 LTS or newerSupports both 2D and 3D projectsWorks in URP, HDRP, and Built-in pipelinesAI assistance was used only to refine the wording of written documentation and marketing copy.All gameplay logic, C# scripts, prefabs, editor tools, architecture, and UI elements were fully authored, tested, and optimized by me.