Procedural walk animation system for character movement. IK legs, body stabilization, head tracking & arm swing. One-click setup, works with any movement controller. Complete source code.Professional procedural walk animation system for Unity that creates character movements without using pre-made animation clips. Features advanced IK leg system, body stabilization, head look, and arm swing animations.Key Features:• Real-time inverse kinematics for natural leg movement• Automatic ground detection and foot placement• Natural body leaning and stabilization• Intelligent head tracking system• Procedural arm swing during movement• Compatible with any movement controller• Optimized for multiple characters• Easy setup with one-click component additionPerfect for developers who want realistic character animations without the complexity of traditional animation workflows.TECHNICAL SPECIFICATIONS:• Unity Version: 6000.0+• Platform Support: All platforms supported by Unity• Scripting: C# scripts included• Dependencies: None• License: Commercial LicenseSYSTEM REQUIREMENTS:• Unity 6000.0 or newer• Character with Humanoid rig (or custom rig with fallback system)• Any movement system (or use included SimpleMovementController)ARCHITECTURE:• Modular component-based system• Uses Unity's OnAnimatorIK system• No external dependencies• Optimized for multiple charactersCOMPONENTS INCLUDED:• ProceduralAnimationController (Main controller)• ProceduralLegIK (Leg animation with ground adaptation)• ProceduralBodyStabilization (Body movement and breathing)• ProceduralHeadLook (Head tracking system)• ProceduralArmSwing (Arm movement during walking/running)• ProceduralAnimationPreset (Configuration system)• SimpleMovementController (Demo movement controller)EDITOR FEATURES:• Custom editor interfaces• One-click component setup• Real-time parameter adjustment• Preset management system• Help tooltips and validationPERFORMANCE:• Optimized raycasts with conditional checks• Efficient mathematical calculations• Caching system for frequently calculated values• Suitable for multiple simultaneous characters• Minimal performance impactINTEGRATION:• Works with any movement controller• Compatible with existing animation systems• Easy API for custom integration• Blendable with traditional animations




