Mesh Combine, Atlas & Array powered optimization tool with URP/Built-in/HDRP support.DiscordDocumentationThis tool is an advanced Mesh Combine system built to optimize scenes efficiently. With Atlas Mode and Array Mode, it reduces material and texture count, lowers draw calls, and significantly increases performance.Thanks to the Lite and Pro component structure, both quick usage and advanced customization are supported.PRO Architecture & Cell-Based WorkflowIn Pro mode, the system automatically splits meshes into cell-based groups. This allows:Logical segmentation instead of a single large combined meshIndependent processing and management of each cellMore stable results on high-poly or open-world scenesPartial re-optimization of selected cell regionsCompatibility with runtime usage and world streaming systemsThe Pro layer also includes:Pivot and transform preservationCollider and script reference carryoverMulti-material mesh supportScene hierarchy-safe outputTile-based level optimizationPrefab overrides remain intactAll scripts, colliders, animations, and references on original objects stay functional after combine.Supported Render Pipelines• Built-in• URP• HDRP (fully compatible with Atlas & Array, including mask/emission handling)Editor Integration:Runs directly in the Unity Editor without breaking project structure. Optimized meshes and materials are automatically placed into the scene or output folder.* Source code included.Platform SupportWindows / Mac / LinuxAndroid & iOSVR / AR readyConsole export compatible (Xbox, Playstation)Lite & Pro ComponentsLite Component:One-click combineNon-destructive scene workflowPro Component:Cell-based combine architectureMulti-material handlingPrefab & reference safe workflowPivot/transform preservationSelective re-processing supportAtlas & Array FeaturesAtlas Mode:Texture channel mergingMaterial count reductionHDRP/URP channel-correct exportArray Mode:Automatic Texture2DArray generationWorks without custom shadersBuilt-in/URP/HDRP compatible