A flexible Unity grid framework for 2D/3D, with rule-based tile placement, pathfinding, snapping, and editor tools. Ideal for strategy, puzzle, and level design projects.DescriptionThe DreamerTheory Grid System is a powerful, extensible, and editor-friendly framework for building grid-based games and tools in Unity. Designed for both 2D and 3D workflows, this package provides a robust foundation for level design, procedural generation, and gameplay mechanics that rely on grids.Key Features:Generic Grid Architecture:Create grids of any size and shape, supporting any type of object as grid content. Easily customize cell size, grid dimensions, and storage.World/Grid Position Conversion:Seamlessly convert between world coordinates and grid positions, enabling precise placement and interaction of objects within your grid.Visual Grid Gizmos:Draw grid lines, cell highlights, and optional cell indices in the Scene view for easy debugging and design.Events and Extensibility:Includes UnityEvents for grid updates and a modular, generic design that makes it easy to extend for custom behaviors, such as dynamic obstacles, custom tile logic, or procedural content.Perfect For:Strategy and tactics gamesTilemaps and dungeon generatorsPuzzle and board gamesLevel editors and in-game construction toolsAny Unity project requiring a robust, customizable grid foundationPackage Structure:Core: Core grid logic and base classesGet Started:With comprehensive documentation, clear API, and editor tooling, DreamerTheory Grid System helps you build, visualize, and manage complex grid-based worlds with ease.I have used AI models to generate catchy logo.I took help of it to generate some part of the code.