Server-side line-of-sight validation for Unity. Prevent wallhacks with dynamic FOV sampling. Works with Photon Fusion, Mirror, Netcode & more. Ideal for PvP, stealth, and tactical games.This asset is fully compatible with Unity's Built-in Render Pipeline, URP (Universal Render Pipeline), and HDRP (High Definition Render Pipeline).It does not rely on custom shaders or visual effects, making it suitable for any SRP setup.No additional configuration is required for integration.Anti-Wallhack Visibility System is a robust, server-authoritative solution for Unity multiplayer games. It validates line-of-sight using physics linecasts and directional sampling, ensuring players only see what they legitimately should — blocking wallhacks and client-side cheats. Ideal for PvP shooters, tactical games, and stealth experiences.Why use this assetServer-side security: All checks run on the host/server, resistant to tamperingReal-time events: Subscribe to visibility changes for UI, AI, or animationsEasy integration: Auto-registers with ObserverManager; works with URP, HDRP, and mobileMultiplayer ready: Compatible with Photon Fusion, PUN, Mirror, Netcode for GameObjects, and Fish-NetworkingCore FeaturesObserver-based FOV validation with aspect ratio and pitch controlDynamic and fixed line sampling per faceUnityEvent relay for no-code event handlingEditor gizmos for debugging cones, normals, and linecastsPerformance-optimized with layer masks and adjustable resolutionQuick SetupAdd ObserverManager to an empty GameObjectAttach PlayerObserver to camera/AI (e.g. FOV=60, viewDistance=30)Attach PlayerVisibilityDetector to players (requires child BoxCollider)Optional: Add VisibilityUnityEventRelay for Inspector-based eventsSubscribe to OnVisibilityChanged for gameplay logicDemo Scene IncludedTest with multiple players, gizmos, and time scale controls. Works in single-player too for AI and stealth.RequirementsUnity 2021.3+Optional: Photon Fusion, Mirror, Netcode, etc.No external dependencies beyond Unity PhysicsDocumentation & SupportIncludes full PDF documentation and multiplayer integration guide.Contact: extremeworldstudio@gmail.comSecure your multiplayer game today — prevent wallhacks without client trust.This asset is fully compatible with Unity's Built-in Render Pipeline, URP (Universal Render Pipeline), and HDRP (High Definition Render Pipeline).It does not rely on custom shaders or visual effects, making it suitable for any SRP setup.The demo scene includes a few simple materials for visual clarity, which work across all pipelines without modification.No additional configuration is required.Some of the marketing images and documentation for this asset were created with the assistance of AI tools (ChatGPT and DALL·E) under the direction of the publisher.All source code and core functionality were developed and verified manually by the publisher.