Mesh Animation Baker - GPU Optimized Crowd Animation
TopsonGames
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Render thousands of animated characters with extreme performance. GPU Instancing, LODs, Animation Events and Attachments included.Have you ever dreamed of staging epic battles with massive armies, populating cities with hundreds of NPCs, or simply rendering huge crowds without your frame rate plummeting?The GPU Instanced Animation System is your ultimate solution.This system bypasses Unity's traditional, CPU-intensive Animator workflow by "baking" your animations into mesh data. This data is then rendered using the incredibly fast GPU Instancing technology.Try the Demo to see the difference between Unitys Animator and the Animation Baker:DEMOCheck out our Large Scale Combat System asset where the baker is included!LSCSJoin our Discord for support and questions!DiscordThis asset has been developed with flexibility and essential features in mind:Integrated LOD System: Save even more performance by automatically switching to lower detail meshes for distant units. The system is lightning-fast, utilizing Unity's C# Job System for maximum efficiency.Dynamic Attachments: Just because the animation is baked doesn't mean you lose control. Maintain important bones (such as hands, head, etc.) and attach weapons, helmets, or other objects that perfectly follow the animation.Full Event Support: Trigger custom Animation Events at any point in your baked animations. Play sound effects, spawn particles, or execute any game logic exactly when an animation frame dictates – just like with Unity's native Animator, but with GPU-powered performance.With the easy-to-use Animation Baker window, converting your models and animations is a breeze.Breathe life into your game world and create scenes that were previously impossible. Get the GPU Instanced Animation System today and unleash your creativity!The shown Synty models are not includedExtreme Performance via GPU Instancing: Render thousands of animated characters with minimal CPU overhead.Massive Batch Reduction: Drastically reduce your draw calls (approx. 10x fewer batches in tests with 5k units) to free up CPU resources.Integrated Multi-Level LOD System: Fully automatic and highly efficient Level-of-Detail management, powered by the C# Job System & Burst Compiler.Dynamic Bone Attachments: Retain selected bones from your rigs to attach objects like weapons, shields, or accessories at runtime.Streamlined Workflow with Animation Baker: An intuitive editor window guides you through the process of converting your animations.Support for Animation Events: Trigger events at specific points in your animations, just like with the standard Animator.Reduced CPU Overhead: Animation logic is offloaded to the GPU, leaving your CPU free for other crucial tasks.Full C# Source Code is included.Compatibility: Supports Built-in Render Pipeline and URP.