Queen Misa — High-Quality Ultra Character
A beautiful female Archangel with complex animations, detailed armor, and realistic movement. Designed for games.Queen Misa A pose High Quality & Low_poly character redy for GameEpic Skeleton 5 + additional rig50 Blendshapes (Face) additional_Riggeye_l/rjawtongue_1-2HAIR_01-04_L/RHAIR_BACK_01-06weapon_l/rbow01-06, b_1-8SHOULDER_SH_01-02_l/rbreast_l/r, Br_l/rside_shield_01-02_l/rfront_shield_01-02_l/rSKIRT_00-05_l/rSKIRT_BACK_01-08WI_1_l/r_1-32, wm_01-10_l/rWI_2_l/r_1-32WI_3_l/r_01-32CAP_01-054k PBR textures (TARGA format) Base Color + MASK + NEUTRAL COLORRoughnessNormalAlphaMetallicAOAlbedo + Alpha (for unity)Mask Maps (HDRP-ready for UNITY)FULL VERSION character poly - 81835 Verts - 92852 tris - 162245NOT WINGS VERSION character poly - 72325 Verts - 83293 tris - 143424SWORD_R poly - 4005 verts - 4035 tris - 7822SWORD_L poly - 3992 verts - 4172 tris - 7842- basic character materials (HDRP)- Customizable materials (Shader Graph — allows changing armor, clothes, eyes, hair, and wing emission colors)- 4 ready-made material sets: Red, Pink, White, and NeutralWARNING!In the original animations, all bones are active — including the cloth rig — creating realistic movement of the skirt, shoulder pads, and other armor parts during character motion.There is also a version (MISA_NOT_WINGS) that fully supports any Epic Skeleton 5 animations without issues.However, the skirt simulation must be set up manually by the userThis character is part of a continuing series.Future updates will include new armor sets, hairstyles, clothing variations, and additional animations — all compatible with the same skeleton.Number of textures 60Number of Mask Maps 9Number of Masks 3Texture dimensions 4KPolygon count of Queen Misa 81835Number of meshes/prefabs 13Rigging: YesAnimation count 58Animation type list 584 type modes animationsBERSERKER MODE- WALK- RUN- JUMP- IDLE- ATTACK_IDLE- ATTACK_1- ATTACK_2- SUPER_ATTACK1- SUPER_ATTACK2- SUPER_ATTACK3- COMBO_ATTACK- IMPACT- SW_HAND- SW_SPINE- DEATH- DEATH_IDLEWIND RUNNER MODE- WALK_CAP- RUN_CAP- JUMP_CAP- IDLE_CAP- UP_BOW-CAP- IDLE_SHOT_CAP- SHOT_CAP- IMPACT_BOW_CAP- OFF_BOW_CAP- IMPACT_CAP- BOW_DEATH_CAP- DEATH_CAPSKY_VORTEX- FLY_DOWN_IN_UP- FLY_UP_IN_DOWN- FLY_SW_SPINE- FLY_SW_HAND- FLY_IDLE- FLY_FORWARD_START- FLY_FORWARD- FLY_FORWARD_STOP- FLY_IMPACT- FLY_DEATH- FLY_ATTACK_HURICANE_START- FLY_ATTACK_HURICANE_MID- FLY_ATTACK_HURICANE_AND- FLY_ATTACK_HURICANE_FULLSKY_HUNTER- FLY_BOW_UP- FLY_BOW_OFF- FLY_SHOT_IDLE- FLY_BOW_SHOT- FLY_FORWARD_SHOT_IDLE- FLY_BOW_IMPACT- FLY_BOW_DEATH- FLY_IN_DOWN- FLY_DOWN_IN_UP- FLY_FORWARD_START- FLY_FORWARD- FLY_FORWARD_STOP- FLY_IDLE_CAP- FLY_IMPACT_CAP- FLY_DEATH_CAP- FLY_DEATH_IDLEUV mapping: YesTypes of materials and texture maps (PBR)