CrossSave Pro is a modular, prefab-free Unity save system with encrypted local saves, cloud sync, console-ready architecture, and editor tools. Built for devs who value polish and flexibility.CrossSave Pro is tested with Unity 6.0.51f1 and compatible with Unity 2020.3+ across Built-in, URP, and HDRP pipelines. Works on Windows, macOS, Linux, iOS, Android, and consoles. No Asset Store dependencies. Optional Firebase and UGS support included. Editor tools and mock provider for safe testing.CrossSave Pro is a modular, prefab-free save system for Unity that supports encrypted local saves, cloud sync (Firebase & UGS), and console-ready architecture — all with plug-and-play simplicity.Built for rapid iteration and clean deployment, it includes:AES-encrypted local savesCloud sync via Firebase or Unity Gaming ServicesConsole-ready auth abstractionMock cloud provider for safe Editor testingTimestamp-based conflict resolutionInspector-based backend switching — no code requiredEditor tools for save inspection and SDK auto-detectionSample scene with SaveManager and test profileIn-editor documentation — no external setup guidesTested with Unity 6.0.51f1 and compatible with Unity 2020.3+. Works across Built-in, URP, and HDRP pipelines. No Asset Store dependencies. Optional SDKs supported.Whether you're solo or scaling up, CrossSave Pro adapts to your workflow — and gets out of your way.ToolsThatThinkLikeYou();Unity Version Tested: 6.0.51f1Minimum Supported Version: Unity 2020.3 LTSRender Pipelines: Built-in, URP, HDRP (no visual dependencies)Platforms: Windows, macOS, Linux, iOS, Android, WebGL (local-only), Console-readyArchitecture: Modular C# backend with abstracted auth and save providersEditor Tools: SaveViewer, AutoDefineSymbols, in-editor documentationCloud Support: Firebase (Realtime DB + Auth), Unity Gaming Services (Cloud Save + Auth)Dependencies: None (no Asset Store packages required)File Structure: Prefab-free, Inspector-readable, plug-and-play setupPortions of this package were created with the assistance of AI tools. The following AI systems were used during development:ChatGPT (OpenAI) – used to assist in drafting documentation text, structuring code comments, and generating initial versions of C# interfaces and utility scripts (such as ICloudSyncProvider, IAuthProvider, and example provider templates).GitHub Copilot (OpenAI / GitHub) – used for inline code suggestions during development within Visual Studio and Unity.Bing Copilot (Microsoft) – used for general development assistance and for generating small text and code snippets during documentation editing.All AI-generated or AI-assisted content was reviewed, tested, and manually edited by the developer to ensure correctness, maintainability, and compliance with Unity’s C# and Asset Store standards.No art, 3D assets, or audio content were AI-generated.The final implementation, architecture, and documentation were authored, verified, and integrated manually.