Six accurate, low-poly industrial blower models optimized for VR/AR, delivered as ready-to-use Unity prefabs.This package was created and tested using the Universal Render Pipeline (URP). Models do not rely on pipeline-specific features and can also be used in Built-in or HDRP by replacing materials. URP shaders are included, but Built-in and HDRP presets are not provided and have not been fully tested.Blower Pack v1 includes six accurate, low-poly industrial blower models (ARS50, ARS65, ARS80, ARS100, ARS125, ARS150), optimized for VR and AR applications. Each model is created from precise CAD-based reference dimensions and refined in Blender to achieve clean topology and consistent appearance.All blower units are provided as ready-to-use prefabs with box colliders already configured. A sample scene is included to showcase every model in a simple machine-room environment.No textures are used, ensuring lightweight performance and easy integration into VR, AR, simulation, and industrial visualization projects.Notes:- Not affiliated with or endorsed by any manufacturer- Dimensions are based on publicly available catalog values for reference use- Compatible with Unity 2024.6 LTS (6.0 LTS) and URPSupported Unity Versions:2024.6 LTS (Unity 6.0 LTS)Render Pipeline Compatibility:Universal Render Pipeline (URP)Compatible with Built-in and HDRP by replacing materialsSupported Platforms:Windows, macOS, Linux, VR (Meta Quest / PCVR)Package Contents:- 6 Prefabs: ARS50, ARS65, ARS80, ARS100, ARS125, ARS150- Meshes folder- Materials folder- Demo Scene (Scenes/Demo/DemoScene.unity)- Documentation (README)Polygon Count:Approx. 9,200–11,000 tris per blowerDependencies:None (all meshes and materials included)Additional Notes:- No textures (material-based shading only)- Box Colliders included- Low-poly and VR/AR optimized- Dimensions based on publicly available catalog values- Not affiliated with or endorsed by any manufacturerAI was used only for documentation assistance, text refinement, and organizing package descriptions. All 3D models, dimensions, and prefabs were created manually without AI generation.