Time Crystal | Crystal Save Time Machine Mechanics
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Time Crystal, condenses Crystal Save's persistence technology into a Multiverse, Story Branching, Ghost-Replay, Time Travelling Game Mechanic tool. Replay snapshots in forward and reverse.Requires Unity 6 LTS or higher===| 💬 DISCORD | 📖 DOCUMENTATION |===Time Crystal is a premium add-on for Crystal Save, designed for creators who want to record, rewind, replay, and branch gameplay events. It transforms saved snapshots into interactive timelines - empowering developers to build ghost races, branching histories, time-travel puzzles, and more.⚙️ Who It’s ForAdvanced Game Creator 2 & Demo Users: All non-customizing core features work out of the box using the bundled GC2 integration and demos and prefabs - no coding required. Designers can experiment visually through Crystal Save’s node-based setup and ready-made templates.Developers & Advanced Users: For teams who want deeper control, TimeMachine exposes clean C# interfaces such as IGhostNavMeshController and ITimeTravelGhostManager, enabling custom ghost AIs, timeline logic, or fully bespoke replay behaviour.💡 Technical RequirementsTime Crystal targets Power-Users. Integrating it effectively into your project requires advanced Game Creator 2 or C# experience.🧩 Why It MattersTimeMachine extends Crystal Save beyond static save/load systems into a dynamic temporal framework - where every decision, movement, and replay can be recorded, reversed, or branched in real time. Perfect for creators building time-loop stories, ghost races, training replays, or timeline-based experiments.How To Use (Linear Replay):In your Crystal Save Project - Attach the GameObjectTimeMachine to a Scene GameObjectAttach the TimeMachineRecorder to a GameObject whose transform data should be snapshotted during runtime. Changing position, rotation and scale is now snappshottedOpen Tools > Crystal Save > Time Crystal > Open Time Machine PlayerScrub the timelone or replay snapshotsAdvanced features like racing against yourself, butterfly effect aka branching story with mulitiple endings, time travelling, multiverse, etc. are shown in the included Demo Scenes.Time Crystal - Add-On for Crystal SaveUnlock cinematic time control, ghost racing, and branching storylines without rewriting your save logic. Time Crystal expands Crystal Save into a full-featured temporal mechanics framework - built for designers who want to bend time itself.Rewrite Reality. Frame by Frame.Time Crystal adds a complete time-control stack on top of Crystal Save’s core serialization. It records, rewinds, and replays gameplay states with frame-accurate precision - from single-object scrubbing to full-scene rewinds. Physics, animation, particles, and audio stay perfectly synchronized for blockbuster-grade “time travel” effects.Everything runs on the same persistence layer you already trust - encrypted, cloud-ready, and cross-platform.Designed for Creators & CodersA dedicated TimeMachine editor window integrates directly into the Crystal Save settings. Producers can switch between ready-made presets like Ghost Racing, Puzzle Solver, or Time Travel with a click. Each preset automatically reconfigures branch logic, resume behavior, and ghost rules, so designers can experiment live - no code edits required.IntegrationsThe system ships with complete Game Creator 2 & Unity Timeline coverage, letting you orchestrate temporal gameplay through visual scripting. Please Note: Ghost-Replay of Gestures, States and Skills will be implemented in a later version of Time Crystal🎮 Gameplay Presets IncludedEach configuration is production-ready and fine-tuned for common mechanics:Reverse Play Mechanic: Rewinds or fast-forwards gameplay at variable speeds, synchronizing Particle Systems, Audio Clips, Transform Data, and NavMesh movement in real time.Why it matters: It delivers authentic, simulation-level time reversal - explosions retract, footsteps unstep, and the world truly rewinds instead of faking it. Designers can build cinematic reversals, temporal puzzles, or undo mechanics that feel seamless and physically consistent, giving players the power to literally control the flow of time.Persistent Snapshots: Every frame captured during Reverse Play or TimeMachine playback can be made fully persistent through Crystal Save, preserving object states, timelines, and variables across sessions.Why it matters: Time isn’t just visual - it’s now savable. Developers can let players save and reload at any point in a timeline, revisit past decisions, or branch entire universes from a single moment. This turns temporal mechanics into a true persistence layer where every rewind, replay, or divergence can become part of the game’s living history.Ghost Agent Time Branching: Lets players hijack the recorded ghost at any moment, steering it via Unity NavMesh Agent or Game Creator 2 Driver to blaze new paths in diverging timelines.Why it matters: Ghosts stop being passive replays and become living co-op partners with yourself - an extra set of hands for solving puzzles, distracting enemies, or speedrunning alternate routes without restarting the level.Butterfly Effect (Branch-Within-a-Branch Control): Seamlessly swap between your current self and the possessed ghost, all while the TimeMachine tracks branching decisions and keeps every timeline coherent.Why it matters: Designers can script layered encounters where players orchestrate multi-agent tactics, choreograph cinematic set pieces, and experiment with “what if” scenarios - all inside a single playthrough.Ghost Racing Mechanic: Records every lap while ghost mode replays previous runs in real time.Why it matters: Players can race against their own past selves... Just like in TrackMania or Mario Kart... creating powerful retention loops and player-driven competition.Speedrunning Mechanic: Each run is recorded on a separate timeline with live ghost comparison.Why it matters: Builds community engagement by letting players visualize progress, share replays, and refine strategies without external tools.Puzzle Solver Mechanic: Cooperative timelines where players interact with prior selves.Why it matters: Enables mind-bending puzzles similar to Braid or Portal, where time clones and recorded paths become part of the solution itself.Time Travel Mechanic: Two strict branches (Original and Alt1) allow paradox-free switching.Why it matters: Ideal for story-driven or action sequences where the player jumps between two versions of the same level... Chrono Trigger and Titanfall 2 style.Branching Story Mechanic: Unlimited accumulative branches, no ghost overlapWhy it matters: Every player choice becomes a recorded alternate path, perfect for visual-novel or choice-based storytelling like Life is Strange or Detroit: Become Human..Linear Replay Mechanic: Single-branch recording with continuous overwriting.Why it matters: Perfect for instant replays, death cams, and highlight reels - turn gameplay into watchable content without third-party systems.Training Mode Mechanic: Ghosts follow instructor runs while learners record practice sessions.Why it matters: Empowers teaching mechanics, rhythm games, or driving schools where players improve by mirroring recorded mastery.Loop Debugger Mechanic: Repeats a single continuous loop with overwrite behavior.Why it matters: Gives developers precise control for balancing roguelite loops or testing respawn behavior under exact repeat conditions.Experimental Divergence Mechanic: Lightweight alternate timelines without shared history.Why it matters: Enables multiple universes and “what if” experimentation - great for narrative prototypes, interactive fiction, and sandbox storytelling.Combo Training Mechanic: Overlapping ghosts of past attempts in real time.Why it matters: Lets players study timing and precision by comparing all previous inputs side by side... excellent for fighting games or rhythm training.Story Archaeology Mechanic: Continuous branching history showing every player decision.Why it matters: Perfect for detective and mystery games, allowing players (and devs) to visualize and retrace complex narrative webs.Custom Mode Mechanic: Exposes all settings for bespoke experiments.Why it matters: Gives studios full creative control to invent new time-based mechanics beyond the curated presets.Why You Should Use Time CrystalTime Crystal turns months of R&D into a simple preset switch. Whether you’re building a roguelite loop, a narrative detective game, an RPG with Multiple Endings or an esports replay suite, every timeline behavior is already parameterized, documented, and integrated with Crystal Save’s persistence.Requires:Crystal Save Core (v1.6.43 or newer)Technical details Frameworks:Unity 6 LTS up to Unity 6.4 Alpha | optional Game Creator 2 or Unity Timeline