Additional composite input bindings for the New Input System package.Render pipeline compatibility:Built-in ✅ | URP ✅ | HDRP ✅Additional composite input bindings that make it easier to avoid overlapping input issues when using multiple button combinations, without relying on the input consumption settings.This asset extends the new input system by introducing the 'not pressed' modifier, increasing the number of button combination permutations without sacrificing input mapping readability.Additional Input BindingsBinding With Not Pressed ModifierBinding With Two Not Pressed ModifiersBinding With Pressed And Not Pressed ModifierPositive/Negative With ModifierPositive/Negative With Not Pressed ModifierPositive/Negative With Two ModifiersPositive/Negative With Two Not Pressed ModifiersPositive/Negative With Pressed And Not Pressed ModifierObs: The new bindings can be used with or without input consumption, depending on your project’s needs and personal preferences.⭐ Love this asset? Leave a review and let us know how it's working for you! 💬Official Website: https://wsmgamestudio.com/Package Manager DependenciesRequired: New Input System (com.unity.inputsystem)Optional: Text Mesh Pro (com.unity.textmeshpro)Used for sample purposes