Sci-Fi Robot Character Pack | 4 Humanoid Units | Customizable
FaxLab3D
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Four game-ready sci-fi robots/mechs for player, NPC, or enemy roles. Humanoid-rigged, 4K PBR textures, material customization, prefab variants, poses, and LODs.What’s included4 characters: Utility Bot, Hunter Droid, Tactical Unit, The ExterminatorPrefabs: 6 per character (includes _Base + 5 variant prefabs that inherit from _Base)Pose animations (per character): 6 (Idle, Salute, Rifle-Hold, Rifle-Aim, Pistol-Hold, Pistol-Aim)LODs: 3 per character (LOD0/1/2), custom madeTextures: 4K PBR + 4 camo pattern textures + additional textures for further customization (wear mask/AO/curvature)Documentation: PDF (Humanoid/Mecanim setup + Mixamo download/import walkthrough)Key featuresHumanoid-rigged: Works with Unity Humanoid animation packs and MixamoCustomizable materials: Paint color, optional paint texture (e.g., camo), metallicity for painted parts, and emissive colorReady for production: Clean prefabs, consistent naming (_Base inheritance), LOD Groups, and poses for gameplayScalable visuals: 4K PBR textures and included camo patterns for instant variationsRecommended use casesThird-person character/enemy, AI/NPC units, shooter/RPG games, sci-fi guards/sentries, player mechs or piloted suits.Technical detailsTriangle counts (LOD0):Hunter ~ 13kTactical ~ 15kExterminator ~ 20kUtilityBot ~ 12kRig: Unity Humanoid (no custom bones)LODs: 3 per character (LOD0/1/2)Textures: 4K PNG PBR sets (+ emissive)Variants: 5 prefabs/character (base + 4 material variants)Physics: Colliders/Ragdoll not includedAnimations: Only poses included. Animations can be obtained from sources like Mixamo or other asset packs.Number of textures : 50 total (18 actually in use)Texture dimensions : 4KPolygon counts:Hunter - 13k | Tactical - 15k | Exterminator - 20k | Utilitybot- 12kNumber of meshes/prefabs:4 skinned meshes for characters2 static meshes for demo scene24 prefabs (6 variations per character)Rigging: YesAnimation count: 4 FBX Anim files, 6 poses for each character. 24 poses in total.Animation type: Key posesUV mapping: YesLOD information : 3 Levels of LOD, Custom.Types of materials and texture maps: PBR textures. Shader graph master shader, character materials derive from that.