Gen5 Toolkit is a package with an enhanced version of HPSXRP and a lot more! Easy setup, volume profile templates, new features and polished tools to achieve authentic 5th generation consoles visuals.Custom SRP for PSX/N64-style graphics. Install in NEW projects with Built-in template. This package will override existing shaders/materials. Not recommended for existing URP/HDRP projects. Unity 2019.3+ required.Retro graphics made simple.This package have an enhanced and maintained version of the Haunted PSX Render Pipeline, fully updated for Unity 6 and designed to create 5th gen console visuals. New features 100% compatible with this Render Pipeline.This package was designed to make it easier for developers to implement the iconic HPSXRP, updated and maintained by Holomind, with the convenience of being installed and updated directly through the Unity Package Manager.In addition to the Render Pipeline itself, new features have been developed to be 100% compatible with the renderer, such as:Full compatibility with Unity 6 (tested and updated from the original Haunted PSX RP).Ready-made volume profiles so you can start creating immediately.Refactored editor menus with a cleaner and more intuitive workflow.Polished retro rendering effects faithful to PS1 aesthetics like the new Specular mode to the BDRF.Includes fixes and improvements missing from the original open-source release.NEW Features - Gen5 Water Shader; Gen5 Blob Shadow.Unofficial toolkit based on the MIT-licensed Haunted PSX Render Pipeline (HPSXRP). Not affiliated with Haunted PS1, pastasfuture or Unity.Authentic Retro EmulationFaithful PlayStation 1 and Nintendo 64 emulation - Accurate recreation of 5th generation console graphics;Scriptable Render Pipeline - Native integration with Unity's rendering systemWide compatibility - Supports Unity 2019.3 through 2023.2+ (including Unity 6)Authentic Visual EffectsGeometry precision - Vertex quantization to simulate original console precision limitationsAffine texture warping - Characteristic PS1 texture distortion effectsFramebuffer dithering - Bayer dithering patterns to simulate limited color depthReduced color precision - Bit depth control for colors, chroma, and alphaDraw distance effects - Distance-based falloff with planar, cylindrical, and spherical modesAdvanced Camera SystemMultiple aspect modes - Free Stretch, Pixel Perfect, Native, and moreConfigurable rasterization resolution - Precise control over render resolutionFrame rate limiting - Simulation of original console performance limitationsDepth buffer management - Advanced controls for buffer clearingLighting SystemBaked and dynamic lighting - Full support for lightmaps and dynamic lightsMultiple BRDF modes - Lambert, Wrapped Lighting and SpecularFlexible shading evaluation - Per-vertex, per-pixel, and per-objectReflection support - Cubemaps and 2D textures with multiple blend modesComplete Terrain SystemPSX terrain shaders - Optimized rendering for multi-layer terrainsWaving grass - Wind animation system for vegetationGrass billboarding - Efficient vegetation renderingN64 texture filters - Nintendo 64 texture filtering simulationAtmospheric EffectsAdvanced fog system - Multiple falloff and blend modesColor LUTs - Look-up table support for atmospheric coloringHeight-based fog - Minimum and maximum height controlsPrecision alpha dithering - Authentic transparency effectsAdvanced Material SystemG5Lit Shader - Main shader with all retro featuresMultiple vertex color modes - Color, Lighting, Emission, and combinationsUV animations - Frame-based texture animation systemAlpha clipping with dithering - Transparency with dithering patternsCustomizable blend modes - Alpha pre-multiply, additive, multiply, subtractiveQuality ControlsComplete Volume System - Granular control over all effects via Volume SystemQuality overrides - Material-specific controlsAccumulation motion blur - Frame-based motion blur effectAdvanced tonemapping - Tonemapping algorithms with crosstalkDevelopment ToolsCustom editor - Optimized user interface for configurationAsset Factory - Tools for automatic asset creationIncluded templates - Pre-configured volume profilesComplete documentation - Installation and usage guidesPerformance OptimizedSRP Batcher - Integration with Unity's batching systemGPU Instancing - Support for object instancingOptimized culling - Efficient culling system for retro effectsPre-baked resources - Optimized noise and dithering texturesThis package provides a complete solution for developers who want to create games with authentic 5th generation console aesthetics while maintaining the flexibility and performance of modern Unity.AI was used to assist in code refactoring and to validate the clarity and consistency of the documentation. All core development, design decisions, and implementation were done manually.