High-performance ECS framework for AI entities. Create modular systems of Flocking & Steering Behaviors in Editor.Steering AI provides everything needed for high-performance and realistic steering and flocking group behaviors in Unity projects. Create flocking birds, crowd simulations, or complex group AI systems with a visual, no-code editor. You can also implement your own behaviors that integrate seamlessly with the framework.Perfect for:Flocking simulations (birds, fish, herds)Crowd behaviors and NPC groupsGame AI for strategy and simulation gamesCustomizable for any use case, the modular system lets you mix and match behaviors to create unique group behaviors.Documentation: SteeringAI.ondrejvaic.comTechnologies:ECSJob SystemBurst Compiler14+ Behaviors:Simple: e.g. Path Following, Wandering, Homing...Neighbor: e.g. Cohesion, Alignment, Separation, Flee, Seeking...Ray: e.g. Environment Avoidance, Ground Avoidance...Customizable:Modularly mix and match behaviors togetherEasily add new custom behaviorsMovement Systems:2D3D (flying)2.5D (walking on 3D surface)Performance:Parallel processing with Unity JobsOptimized spatial queries and raycastingHandles thousands of entities smoothlyRequirements:Unity 2022.3 LTS+URP with Forward+ renderingIncludes:SteeringAI FrameworkEditor10+ Sample ScenesComprehensive documentation