A ready-to-use Unity template for creating customizable sliding tile puzzle games with scripts, art, and UI.This package provides a complete starting point for building sliding tile puzzle games in Unity. It includes fully functional scripts to handle puzzle logic, demo art, and a user-friendly UI setup. Developers can quickly adapt the project for different grid sizes, artwork themes, or gameplay variations. Ideal for prototyping or launching a polished puzzle game, this template is flexible, extendable, and easy to integrate into existing projects.Demo GameFully functional sliding tile puzzle logic with runtime tile generationSupport for multiple textures/layers per level, with fade‐in/fade‐out between layersConfigurable grid sizes (rows × columns) via ScriptableObjectsModular scripts for easy extensionTile slicing & sprite creation handled at runtime Smooth tile movement animations with customizable duration & movement curvesShuffle logic with random moves to ensure solvable puzzlesPlayer progress tracking via PlayerPrefs (level unlocks, selected level etc.)Inspector‐exposed settings: tile prefab option, parent transform, upscaling, maximum parent sizePerformance tuning via “tiles created per frame” batching to reduce frame stutter for large gridsDemo artwork used in this package was generated locally using Stable Diffusion, an AI-based image generation model. The AI was utilized solely for creating illustrative visual assets to accompany the demo scenes. No AI/ML systems are embedded or executed within the runtime package itself