Solo Tower – 2D Tower Defense Survival Game Template for Unity
Solo Studio 54
$18.89
$20.99
10%OFF
(no ratings)
Jump AssetStore
Complete 2D tower defence survival template with upgrades, waves, and mini boss battlesDesigned for Unity 2021 LTS and newerBuilt with the Built-in Render Pipeline (BRP)Fully compatible with both URP and HDRP if you swap materials/shaders manually (gameplay scripts are pipeline-independent)Uses TextMeshPro, New Input System (optional), and standard 2D components (SpriteRenderer, Canvas UI)No third-party dependenciesSolo Tower is a complete 2D tower defense survival template for Unity, designed to help you build your own defense or upgrade-based games quickly. This kit features a fully working gameplay loop: survive waves of enemies, earn currency, buy upgrades, and face challenging miniboss rounds.The tower auto-fires bullets at incoming enemies with varied movement styles, including direct, orbit, wobble, and noise patterns. Enemies attack, retreat, and respawn across randomized waves, keeping gameplay dynamic. Every few waves, a miniboss appears with boosted stats and extra rewards. Players can spend money on upgrades such as damage, attack speed, critical chance, critical factor, tower HP, and regeneration. The game ends when the tower’s health is depleted, with a game over panel showing wave reached and best score.The template includes clean, modular scripts, ready-to-use prefabs, a retro neon-inspired UI, and a simple menu system with persistent best wave saving. Built for Unity 2021 LTS and the Built-in Render Pipeline, it is easy to reskin with your own sprites, sounds, and styles. No third-party dependencies are required.Whether you’re learning tower defense mechanics, prototyping quickly, or creating a mobile-ready release, Solo Tower provides a solid foundation.Unity version: Built and tested with Unity 2021 LTS (2021.3+)Render Pipeline: Built-in Render Pipeline (BRP). Gameplay scripts are pipeline-independent; URP/HDRP users only need to swap materials/shaders.Input: Mouse and touch controls (uses Unity’s Input System and works with both “Input System Package” and “Both” modes).UI: Built with Canvas UI and TextMeshPro (TMP). Resolution set for 1080×1920 portrait; UI scales with screen size.Scripts: Clean, modular C# scripts under the namespace SoloStudio54.TowerDefense. Organized into folders (Core, Tower, Enemy, Waves, UI, FX, Pool).Features:Wave-based spawning with miniboss roundsAuto-firing tower with upgrade systemEnemy AI with multiple movement styles + micro behaviorsEconomy system (money, rewards, upgrades)Health, damage, and regen systemGame over UI + persistent best wave savingMenu scene with Play/Quit and best scoreSound manager with shoot and death SFXDependencies: None (uses only Unity built-in packages + TMP).Demo Content: Includes simple placeholder sprites, neon-inspired UI, and 2 sample SFX. Easily replace with your own assets.Bug testing assistance.