Schedule, chain, and control actions in Unity with total flexibility!Delayed is a lightweight and high-performance Unity tool for scheduling, chaining, and controlling five types of delayed actions, without relying on coroutines or complex setups.Immediate Actions – run callbacks instantly, with optional conditions or probability.Time-Based Actions – execute after a set duration or at repeating intervals.Frame-Based Actions – trigger after a specific number of frames or recurring frame intervals.Condition-Based Actions – run when one or multiple conditions become true.Event-Based Actions – execute when the underlying event is invoked.Key FeaturesAction Chains & Callbacks – sequence multiple actions and use OnComplete/OnCancel handlers for precise flow control.Progress Tracking – monitor normalized progress (0–1) through OnTick callbacks.Condition Utilities – wait for all, any, or combined conditions without custom code.Inspector Window – view, filter, and manage all active delayed actions at runtime.Interpolation Tools – smoothly interpolate values over time or frames.Flexible API – mix time-based, event-driven, and condition-based actions with a clean and intuitive interface.Documentation




