High-quality, realistic modular fantasy characters with humanoid rigs and customizable advanced materialsPlease note that the customizable material was created in the Shader Graph. In the Built-in render pipeline, Shader Graph must be installed in your project, for the material to work correctly.Highly detailed, realistic 3D Fantasy Characters with modular parts. There's a male and female version.Characters are made up of modular parts, human body parts can be excluded to avoid overlap and reduce polycount.Character does not have LOD system.Key FeaturesSupports Built-in, URP, and HDRPFully Rigged with Humanoid RigAdvanced materials with easily customizable colorsIncludes full-body mesh and modular partsMaterialsMaterials are made in Shader Graph. There are three types of materials, one for each rendering pipeline (URP, HDRP, StandardRP).Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.Outfit and skin materials include configurable layers for dirt and blood effects.All materials are easily extendable, allowing the addition or removal of layers if needed.4K TexturesBaseColor, Normal, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, OpacityPolycountMale (most complex variation)Faces 59,116 ・ Tris 114,661 ・ Verts 69,890Female (most complex variation)Faces 52,625 ・ Tris 101,635 ・ Verts 58,645Number of textures: 130Texture dimensions: 4096x4096, 2048x2048, 1024x1024Polygon count: 216,296Number of meshes: 162Number of prefabs: 486Rigging: YesAnimation count: 0Animation type list: 0UV mapping: YesLOD information: 0Types of materials and texture maps: PBR