Animated fruit characters, collectible halves, and fun juice effects. Perfect for casual, mobile, or prototype projects needing lively characters and simple interaction.This package provides a set of animated fruit characters with ready-to-use prefabs, demo scenes, and scripts. Each character comes with idle, walk, run, and jump animations. The included lightweight WanderAgentLite script allows characters to roam around. When destroyed (by clicking or by the saw demo character), fruits split into two collectible halves with optional puddle effects and cartoon-style sound FX.All components are cleanly organized and customizable:• Characters are standard FBX models with humanoid-compatible rigs.• Movement and AI scripts are pure C# with no external dependencies.• Demo prefabs and effects can be reused or replaced with your own.This package is suitable for casual games, mobile titles, arcade or party prototypes, or as a learning resource for character setup in Unity.15 animated fruit characters (idle, walk, run, jump) + character_baseman.25 halves of fruit.Player controller with saw demo character.Click-to-destroy manager for testing.Fruit destruction system (Killable) – spawn VFX/SFX on death.Fruit halves system (SpawnHalvesOnKill, FruitHalfCollectible) – collectible halves with physics.Ground puddle effect (SpawnPuddleOnKill).Audio FX – cartoony pop/splash/saw loop sounds.Demo scenes: All models showcase, simple controller test, arena demo with saw and fruits.Optimized for URP and Built-in RP (just assign correct shaders).Offline documentation (RTF/PDF) included with setup instructions and script reference.• 5 textures:atlas - 1024x1024 px (For all characters and halves)checker_arena - 1024x1024 pxdrop - 256x256 pxpuddle 512x512 pxsplat_3x3 - 1024x1024 px• 44 Materials:atlas - Universal Render Pipline/Simple Litchecker_arena - Universal Render Pipline/Simple Lit45 materials (Effects) - Particles/Standart Unlit• 4 animations for characters (idle, walk, run, jump)• 700 vertices, 800 Triangles - Average value (characters)• 300 vertices, 400 Triangles - Average value (halves)• UV mapping: Yes (Atlasmapping)• Ready prefabs• Otimized colliders• Rigging: Yes• LOD: No