【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
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『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
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『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
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$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
Fluid surface renderer only compatible with the built-in render pipeline and URP. HDRP is not currently supported.Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors. Depends on the Burst, Jobs, Collections, and Mathematics packages.With Obi Fluid you can create fully multi-threaded AAA quality fluid simulations with ease. Fluids react to each other, can affect and be affected by rigid bodies (even make them float or sink!), and are capable of sticking to surfaces.Warning: Please note that fluid simulation is a very demanding task. Be aware of its performance implications before using it.LinksObi WebsiteCommunity and Support ForumWhat to use it for:- Small scale fluid simulations- 2D fluid game mechanics- Dripping fluid- Splash effectsWhat NOT to use it for:- Large scale fluid simulations- Pools, oceans, lakes, floodsAll physical properties or the fluid are adjustable: viscosity, density, surface tension, stickiness, vorticity...Features:- Custom emitter shapes.- Two-way rigid body interaction.- Modular solver: don't waste performance, all parameters are exposed.- Adjustable solver iteration count.- Per-particle properties: surface tension, vorticity, buoyancy....- Hassle-free particle resolution adjust using a single parameter.- Supports fluids of different resolution interacting in the same simulation.- Supports high density ratios in multiphase simulations.- Supports Box, Sphere, Capsule, Mesh, Character and Terrain colliders.- Automatic camera culling: non-visible fluids do not update their simulation.
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