ORDO - Project Automation Organizer
Faktory Studios Games
$24.99
$49.99
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Set your project's folder structure and import rules once. ORDO automatically files every new asset into the right folder with the right import settings — and flags anything that drifts.The mess creeps back every weekEvery Unity project starts clean. Then textures pile up in the wrong folders, a model gets imported with Read/Write left on, someone drags files around in Explorer and breaks a batch of prefab references, and a few months in you spend more time hunting for assets than using them.ORDO is an Editor tool that keeps the structure you decided on — automatically.Define the rules once: which folders hold which asset types, and how each type should import (UI textures as sprites, models with mesh compression, audio as Vorbis — 33 built-in import policies in all). From then on, ORDO files every new or moved asset into place and applies the right import settings as it comes in. No importer inspector, no drag-and-drop archaeology.When something does drift — a texture with the wrong filter mode, a prefab with a missing script — the Findings panel shows you exactly what and where, with a one-click fix that asks before it changes anything.Set it up in one project, commit the template, and your whole team works from the same structure.Stop managing folders. Start building your game.What's the payoffIf ORDO saves you 15 minutes a week of organizing, re-importing, or chasing a broken reference, it has paid for itself before the month is out. And a project that stays organized stays fast to work in, for as long as you're working in it.Folder templates — define where every asset type belongs, by extension, filename pattern, or priority. Ships with structures for 2D, 3D, mobile, VR, AR, console, and WebGL; edit them or build your own. Templates are plain asset files, so committing one keeps a team's projects on the same layout.Automatic organization — new imports and assets you move inside Unity are filed into their template folder. Every move goes through Unity's asset database, so references, prefab links, and scene assignments stay intact. Turn it off to review each move first in Pending Changes: exact source and destination, pre-flight checks, verification reported separately from the move.Import policy enforcement — 33 built-in import policies for textures, models, and audio, attached per folder rule and applied automatically on import. One command brings an existing project into line. Searchable editor with plain-language names; mutually exclusive choices replace each other.Findings — health checks for texture mipmaps / filter mode / anisotropy; model Read/Write / global scale / mesh compression / rig type; audio load type / format / force-to-mono / ambisonic / import quality; and missing MonoBehaviour scripts on prefabs. Evidence plus a confirmation-gated one-click fix where safe, re-verified on the next scan.Keep Here exceptions — exempt a single asset (survives renames), a file type, or a whole folder, without turning off health checks.Version-control aware — Overview warns when it can't detect version control before ORDO moves or rewrites anything; keeps its own generated settings out of your repo; leaves Unity's tutorial/Readme scaffolding untouched.Editor-only — runs entirely in the Editor. Zero footprint in game builds.One entry point — Tools > ORDO > Open ORDO, guided first-run setup, light/dark theme-aware.Compatibility — Unity 2022.3 LTS and newer (confirm against your test matrix).Documentation — full manual (HTML + PDF) in the package.Assisted in code clean-up and resolving some bugs as well as helping draft documentation.

