Optimize your project by finding and disabling tiny unnecessary shadows. Analyze, filter, and clean with precision, seamlessly integrated into the Unity Editor.An editor tool that optimizes your project by cleaning up the tiny shadows in your scenes that are needlessly taking up resources. The tool can even be used to target and clean specific gameobjects and prefabs completely.✅ Supports all Unity versions including Unity 6✅ Supports all rendering pipelines (built-in, URP & HDRP)Documentation | DiscordFILTERSUse filters like size threshold, layers, and tags, and choose whether to include particle systems or inactive objects. Only renderers matching your filters will be listed.EXCLUDE OBJECTSYou can exclude certain gameobjects, alongside their children, from the whole cleaning process by setting them in an exclusion list.MINI REPORTAfter cleaning you get a mini report that summarizes the action with the estimated performance improvement.TARGETED CLEANING & PREFABSThe Targeted tab lets you clean specific objects and prefabs with full control, using filters again for precision.SEAMLESS EDITOR INTEGRATIONThe window is completely integrated with the Unity Editor so you can drag, drop and dock it anywhere in the editor for easy access.PACKAGEThis asset comes with a URP demo, source code and documentation.