Batch control of Max Size and platform import settings for any texture sets.Texture Size Commander is an editor tool for quickly managing the size of imported textures in Unity projects. The window lets you scan a selected folder, view all textures with previews and current settings, and then set a single Max Size in one click, including platform overrides for Standalone, Android, and iOS. Only shrink mode, runtime cancellation, and skipping unchanged assets are supported, saving time on re-importing.Discord | EmailKey Features:Batch change the Max Texture Size for any texture set.Size presets and custom values.Platform overrides: Standalone, Android, iOS.Only shrink mode to prevent unwanted upscaling.View textures with a mini-preview and current import settings.Scan a selected folder with the option to include subfolders.Cancel the operation via the progress bar, skip unchanged assets.Remember the last settings between sessions.Why is this necessary?This tool simplifies the process of standardizing assets, reduces build size and loading time, eliminates manual errors, and speeds up content preparation for mobile and desktop platforms.CompatibilityUnity 2020.3+ (LTS recommended).Works with Built-in, URP, and HDRP projects.Requires no third-party dependencies.ContentsTexture Size Commander editor window.Features: Batch Scan & Apply — quickly scan a texture folder and change the Max Size for dozens of assets at once.Platform Overrides — set separate sizes for Standalone, Android, and iOS.Rollback System — safely roll back the latest changes via snapshot.Smart Clamping — automatically adjusts texture sizes to the actual texture resolution.Quick Tools — select, filter by name, and preview thumbnails right in the window.Supported OS: Standalone, Android, iOS.Link to documentation: Offline inside the project (Built-in).