Cyber-Blocks - Modular Cyberpunk Building Pack
Ta2 Games
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Cyber-Blocks is a modular cyberpunk pack with 64 prefabs: walls, blocks, props, and ready-made buildings. HDRP-ready with LODs, perfect for fast dystopian or sci-fi city environments.All materials use Unity’s default HDRP Lit shader, NO custom shaders.Cyber-Blocks is a modular asset pack designed for building cyberpunk and dystopian city environments, from full buildings to modular wall sets and detailed props.The assets are ready-to-use out of the box with HDRP materials and LODs for performance. You can quickly drag-and-drop complete structures into your scene or use the modular blocks and props to design your own unique layouts, towers, and backgrounds.This pack is especially suitable for:Cyberpunk / Sci-Fi genresDystopian and futuristic worldsBackground environments and cinematic cityscapesThe buildings are closed meshes (non-accessible interiors), making them ideal for exterior visuals, world dressing, and optimized large-scale scenes.Includes a variety of modular structures, walls, panels, and props such as antennas, air boxes, ad panels, containers, light pillars, train lines, platforms, and tunnel bridges. Assets are designed for quick use as full buildings or modular assembly pieces.Total Prefabs Number: 64Render Pipeline: HDRP (High Definition Render Pipeline)Materials: HDRP ReadyTexture Maps: Base, Normal, Mask, EmissiveTexture Format: PNGTexture Resolution: 2048×2048 (most assets), 4096×4096 (some large blocks)Props Atlases: Example: 1 atlas (2048×2048) shared across 5 props for optimized performanceTriangle Count (Examples)Block_1_Green_Metal: LOD0 – 3,952 trianglesLOD1 – 1,974 trianglesLOD2 – 1,182 triangles Block_4_Windows: LOD0 – 984 triangles LOD1 – 450 trianglesBlock_6: LOD0 – 1,248 trianglesLOD2 – 624 trianglesLarge_Orange_Block: LOD0 – 12,000 triangles LOD1 – 6,000 triangles LOD2 – 3,500 trianglesAir_Box_v2: 1,122 trianglesFeaturesLOD Support: Up to 3 LOD levels + distance cullingHDRP Ready: Default HDRP MaterialsPerformance Friendly: Lightweight meshes, atlased textures, and shared materialsClosed Meshes: Non-accessible interiors for exterior visuals