"Create dynamic reverb zones in multiple shapes, unlike standard fixed zones, ideal for rooms, buildings, and custom spaces.""This package is not affected by Scriptable Render Pipeline (SRP) settings. It works with Built-in, URP, and HDRP without compatibility issues, since it relies only on Unity's audio and physics systems."Advanced Reverb Zone is a powerful Unity tool for dynamically controlling environmental audio reverb. Unlike standard Reverb Zones, it supports multiple shapes (Sphere, Box, Capsule), allowing precise placement in rooms, buildings, or any scene area. The asset includes over 40 presets, fully customizable parameters, automatic blending between overlapping zones, and runtime management for multiple AudioListeners. Ideal for games, VR, and architectural visualization, it brings realistic and flexible reverb control to your projects.• 3 zone shapes: Sphere, Box, Capsule• 28 built-in reverb presets• Custom reverb parameters with full Range sliders• Automatic blending between overlapping zones – Distance-weighted blend (real inverse-distance math) – Priority-based override when distance weighting is off• Separate Fade In / Fade Out speeds• AnimationCurve blend shape — linear, ease-in, snap, or fully custom• Zone Trigger Events (UnityEvent) — OnEnterZone / OnExitZone / OnFullyInsideZone• Edit-Mode Audio Preview — hear reverb without pressing Play• Custom Preset save/load as ScriptableObject (.asset)• Collider sync — sync zone size from/to collider with one click• Gizmo visualization with optional custom color per zone• Full multi-listener support• Clean automatic filter management — restores original state on exit• Zero allocations per frame in steady state• Full Unity 6 compatible — no deprecated APIs



